Maybe combine common items with ARB_texture_float check below? You could
introduce something like:
if (ctx->Extensions.ARB_texture_float ||
ctx->Extensions.OES_texture_half_float) {
...
}
if (ctx->Extensions.ARB_texture_float ||
ctx->Extensions.OES_texture_float) {
...
}
On 10/20/2017 11:21 PM, Christian Gmeiner wrote:
Signed-off-by: Christian Gmeiner <[email protected]>
---
src/mesa/main/glformats.c | 19 +++++++++++++++++++
1 file changed, 19 insertions(+)
diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index 1e797c24c2..78299aebae 100644
--- a/src/mesa/main/glformats.c
+++ b/src/mesa/main/glformats.c
@@ -2424,6 +2424,25 @@ _mesa_base_tex_format(const struct gl_context *ctx,
GLint internalFormat)
return GL_YCBCR_MESA;
}
+ if (ctx->Extensions.OES_texture_half_float) {
+ switch (internalFormat) {
+ case GL_ALPHA16F_ARB:
+ return GL_ALPHA;
+ case GL_RGBA16F_ARB:
+ return GL_RGBA;
+ case GL_RGB16F_ARB:
+ return GL_RGB;
+ case GL_INTENSITY16F_ARB:
+ return GL_INTENSITY;
+ case GL_LUMINANCE16F_ARB:
+ return GL_LUMINANCE;
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ return GL_LUMINANCE_ALPHA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
if (ctx->Extensions.ARB_texture_float) {
switch (internalFormat) {
case GL_ALPHA16F_ARB:
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