Thanks, pushed both patches.
On Wed, Oct 18, 2017 at 3:47 PM, Alex Smith <[email protected]> wrote: > Fixes: 7d45d22fdd2e ("radv: switch to using radv_create_shaders()") > Signed-off-by: Alex Smith <[email protected]> > --- > src/amd/vulkan/radv_pipeline.c | 7 ++++++- > 1 file changed, 6 insertions(+), 1 deletion(-) > > diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c > index 559862678e..a3d8660eda 100644 > --- a/src/amd/vulkan/radv_pipeline.c > +++ b/src/amd/vulkan/radv_pipeline.c > @@ -1597,8 +1597,13 @@ void radv_create_shaders(struct radv_pipeline > *pipeline, > } > > if (radv_create_shader_variants_from_pipeline_cache(device, cache, > hash, pipeline->shaders) && > - (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader)) > + (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader)) { > + for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) { > + if (pipeline->shaders[i]) > + pipeline->active_stages |= > mesa_to_vk_shader_stage(i); > + } > return; > + } > > if (!modules[MESA_SHADER_FRAGMENT]) { > nir_builder fs_b; > -- > 2.13.6 > _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
