We already have a pointer to the texture object. Use it here.
---
src/mesa/main/fbobject.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index db8c207..71e91f9 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -855,8 +855,7 @@ test_attachment_completeness(const struct gl_context *ctx,
GLenum format,
* these textures to be used as a render target, this is done via
* GL_EXT_color_buffer(_half)_float with set of new sized types.
*/
- if (_mesa_is_gles(ctx) && (texImage->TexObject->_IsFloat ||
- texImage->TexObject->_IsHalfFloat)) {
+ if (_mesa_is_gles(ctx) && (texObj->_IsFloat || texObj->_IsHalfFloat))
{
att_incomplete("bad internal format");
att->Complete = GL_FALSE;
return;
--
1.9.1
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