On Wed, Oct 11, 2017 at 11:21 PM, Nicolai Hähnle <nhaeh...@gmail.com> wrote:

> On 11.10.2017 22:38, Jason Ekstrand wrote:
>
>> We're going to want to use the blob for Vulkan pipeline caching so it
>> makes sense to have it in libcompiler not libglsl.
>> ---
>>   src/compiler/Makefile.sources            | 4 ++--
>>   src/compiler/{glsl => }/blob.c           | 0
>>   src/compiler/{glsl => }/blob.h           | 0
>>   src/mesa/state_tracker/st_shader_cache.h | 2 +-
>>
>
> This needs to update the Meson build system as well.
>

Good catch!


> (That's why I complained about having duplicated source file lists...)
>

Dylan is working on that problem...


> Cheers,
> Nicolai
>
>
>   4 files changed, 3 insertions(+), 3 deletions(-)
>>   rename src/compiler/{glsl => }/blob.c (100%)
>>   rename src/compiler/{glsl => }/blob.h (100%)
>>
>> diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.source
>> s
>> index 36906f4..b500368 100644
>> --- a/src/compiler/Makefile.sources
>> +++ b/src/compiler/Makefile.sources
>> @@ -1,4 +1,6 @@
>>   LIBCOMPILER_FILES = \
>> +       blob.c \
>> +       blob.h \
>>         builtin_type_macros.h \
>>         glsl_types.cpp \
>>         glsl_types.h \
>> @@ -17,8 +19,6 @@ LIBGLSL_FILES = \
>>         glsl/ast_function.cpp \
>>         glsl/ast_to_hir.cpp \
>>         glsl/ast_type.cpp \
>> -       glsl/blob.c \
>> -       glsl/blob.h \
>>         glsl/builtin_functions.cpp \
>>         glsl/builtin_functions.h \
>>         glsl/builtin_int64.h \
>> diff --git a/src/compiler/glsl/blob.c b/src/compiler/blob.c
>> similarity index 100%
>> rename from src/compiler/glsl/blob.c
>> rename to src/compiler/blob.c
>> diff --git a/src/compiler/glsl/blob.h b/src/compiler/blob.h
>> similarity index 100%
>> rename from src/compiler/glsl/blob.h
>> rename to src/compiler/blob.h
>> diff --git a/src/mesa/state_tracker/st_shader_cache.h
>> b/src/mesa/state_tracker/st_shader_cache.h
>> index f9e4615..090d7d8 100644
>> --- a/src/mesa/state_tracker/st_shader_cache.h
>> +++ b/src/mesa/state_tracker/st_shader_cache.h
>> @@ -22,7 +22,7 @@
>>    */
>>     #include "st_context.h"
>> -#include "compiler/glsl/blob.h"
>> +#include "compiler/blob.h"
>>   #include "main/mtypes.h"
>>   #include "pipe/p_state.h"
>>   #include "util/disk_cache.h"
>>
>>
>
> --
> Lerne, wie die Welt wirklich ist,
> Aber vergiss niemals, wie sie sein sollte.
>
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