Hi Nicolai, On 11 September 2017 at 16:11, Nicolai Hähnle <[email protected]> wrote: > From: Nicolai Hähnle <[email protected]> > > The GLSL rules for interpolateAtSample are unfortunate: > > "Returns the value of the input interpolant variable at > the location of sample number sample. If > multisample buffers are not available, the input > variable will be evaluated at the center of the pixel. > If sample sample does not exist, the position used to > interpolate the input variable is undefined." > > This fix will fallback to monolithic shader compilation when > interpolateAtSample is used without multisampling. > > One alternative would be to always upload 16 sample positions, > filling the buffer up with repetition when the actual number of > samples is less, and then ANDing the sample ID with 0xf. However, > that punishes all well-behaving users of interpolateAtSample, > when in reality, only conformance tests should be affected by > the issue. > > Fixes > dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.non_multisample_buffer.* > --- Going through the lists, shows that this has landed without the stable tag. Normally that's considered as self-rejecting the patch.
Is that really the case here or we want to pick it up? Thanks Emil _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
