On 12.10.2017 09:44, Kenneth Graunke wrote:
For TGSI-based drivers, st_glsl_to_tgsi records this information.
For NIR-based drivers, nir_shader_gather_info() will do so.
---
  src/compiler/nir/nir_gather_info.c | 14 +++++++++++++-
  1 file changed, 13 insertions(+), 1 deletion(-)

Patches 1.1 and 1.2 here replace:
[PATCH 1/3] compiler: Track which textures are accessed via texelFetch().
now that Nicolai's patches have landed.

R-b for both.



diff --git a/src/compiler/nir/nir_gather_info.c 
b/src/compiler/nir/nir_gather_info.c
index ac87bec46c0..f46cee7aa5e 100644
--- a/src/compiler/nir/nir_gather_info.c
+++ b/src/compiler/nir/nir_gather_info.c
@@ -264,8 +264,20 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, 
nir_shader *shader)
  static void
  gather_tex_info(nir_tex_instr *instr, nir_shader *shader)
  {
-   if (instr->op == nir_texop_tg4)
+   switch (instr->op) {
+   case nir_texop_tg4:
        shader->info.uses_texture_gather = true;
+      break;
+   case nir_texop_txf:
+   case nir_texop_txf_ms:
+   case nir_texop_txf_ms_mcs:
+      shader->info.textures_used_by_txf |=
+         ((1 << MAX2(instr->texture_array_size, 1)) - 1) <<
+         instr->texture_index;
+      break;
+   default:
+      break;
+   }
  }
static void



--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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