Setting PA_VIEWPORT_UNK state correctly is necessary to make point sprite rendering on GC3000 work.
Signed-off-by: Wladimir J. van der Laan <laa...@gmail.com> --- src/gallium/drivers/etnaviv/etnaviv_context.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/gallium/drivers/etnaviv/etnaviv_context.c b/src/gallium/drivers/etnaviv/etnaviv_context.c index 2ca09ce..45fc465 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_context.c +++ b/src/gallium/drivers/etnaviv/etnaviv_context.c @@ -317,6 +317,8 @@ etna_cmd_stream_reset_notify(struct etna_cmd_stream *stream, void *priv) etna_set_state(stream, VIVS_GL_VERTEX_ELEMENT_CONFIG, 0x00000001); etna_set_state(stream, VIVS_RA_EARLY_DEPTH, 0x00000031); etna_set_state(stream, VIVS_PA_W_CLIP_LIMIT, 0x34000001); + etna_set_state(stream, VIVS_PA_VIEWPORT_UNK00A80, 0x38a01404); + etna_set_state(stream, VIVS_PA_VIEWPORT_UNK00A84, fui(8192.0)); /* Enable SINGLE_BUFFER for resolve, if supported */ etna_set_state(stream, VIVS_RS_SINGLE_BUFFER, COND(ctx->specs.single_buffer, VIVS_RS_SINGLE_BUFFER_ENABLE)); -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev