Setting PA_VIEWPORT_UNK state correctly is necessary to make point sprite
rendering on GC3000 work.

Signed-off-by: Wladimir J. van der Laan <laa...@gmail.com>
---
 src/gallium/drivers/etnaviv/etnaviv_context.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/gallium/drivers/etnaviv/etnaviv_context.c 
b/src/gallium/drivers/etnaviv/etnaviv_context.c
index 2ca09ce..45fc465 100644
--- a/src/gallium/drivers/etnaviv/etnaviv_context.c
+++ b/src/gallium/drivers/etnaviv/etnaviv_context.c
@@ -317,6 +317,8 @@ etna_cmd_stream_reset_notify(struct etna_cmd_stream 
*stream, void *priv)
    etna_set_state(stream, VIVS_GL_VERTEX_ELEMENT_CONFIG, 0x00000001);
    etna_set_state(stream, VIVS_RA_EARLY_DEPTH, 0x00000031);
    etna_set_state(stream, VIVS_PA_W_CLIP_LIMIT, 0x34000001);
+   etna_set_state(stream, VIVS_PA_VIEWPORT_UNK00A80, 0x38a01404);
+   etna_set_state(stream, VIVS_PA_VIEWPORT_UNK00A84, fui(8192.0));
 
    /* Enable SINGLE_BUFFER for resolve, if supported */
    etna_set_state(stream, VIVS_RS_SINGLE_BUFFER, 
COND(ctx->specs.single_buffer, VIVS_RS_SINGLE_BUFFER_ENABLE));
-- 
2.7.4

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