Reviewed-by: Lionel Landwerlin <[email protected]>
On 28/09/17 01:02, Jason Ekstrand wrote:
This is just legacy cruft. We don't push these values; we pass them in as vertex attributes. --- src/intel/vulkan/anv_private.h | 7 ------- 1 file changed, 7 deletions(-) diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h index 3ba623a..b58c803 100644 --- a/src/intel/vulkan/anv_private.h +++ b/src/intel/vulkan/anv_private.h @@ -1560,13 +1560,6 @@ struct anv_push_constants { /* Push constant data provided by the client through vkPushConstants */ uint8_t client_data[MAX_PUSH_CONSTANTS_SIZE];- /* Our hardware only provides zero-based vertex and instance id so, in- * order to satisfy the vulkan requirements, we may have to push one or - * both of these into the shader. - */ - uint32_t base_vertex; - uint32_t base_instance; - /* Image data for image_load_store on pre-SKL */ struct brw_image_param images[MAX_IMAGES]; };
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