https://bugs.freedesktop.org/show_bug.cgi?id=44561
--- Comment #2 from Christoph Bumiller <[email protected]> 2012-01-10 08:26:03 PST --- Like I already mentioned on ML, i915g isn't using the ClipVertex for the clipping calculation, but Position (ClipVertex didn't exist before, thus whenever it was not equal to gl_Position things wouldn't have worked properly). The reason it worked before lies in the nature of the test. The transformation done to the plane coefficients is the inverse of the transformation from gl_ClipVertex and gl_Position; the prior is correctly omitted now if a vertex shader is bound in OpenGL. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
