On 25 September 2017 12:01:33 BST, Tomasz Figa <tf...@chromium.org> wrote: > On Mon, Sep 25, 2017 at 7:21 PM, Eric Engestrom > <eric.engest...@imgtec.com> wrote: > > On Saturday, 2017-09-23 13:37:29 +0900, Tomasz Figa wrote: > >> On Wed, Sep 20, 2017 at 7:47 PM, Eric Engestrom > >> <eric.engest...@imgtec.com> wrote: > >> > On Tuesday, 2017-09-19 17:19:59 +0000, Emil Velikov wrote: > >> >> From: Emil Velikov <emil.veli...@collabora.com> > >> >> > >> >> In order to build EGL, one has to use shared glapi - > libglapi.so. > >> >> > >> >> Thus the dlopen/dlsym dance is no longer needed and we can link > to the > >> >> library directly. > >> >> > >> >> This allows us to remove a handful of platform specific names of > the > >> >> library. > >> >> > >> >> Cc: Jonathan Gray <j...@jsg.id.au> > >> >> Cc: Jon Turney <jon.tur...@dronecode.org.uk> > >> >> Cc: Julien Isorce <julien.iso...@gmail.com> > >> >> Cc: Rob Herring <r...@kernel.org> > >> >> Cc: Tomasz Figa <tf...@chromium.org> > >> >> Signed-off-by: Emil Velikov <emil.veli...@collabora.com> > >> > > >> > Nice cleanup! > >> > Assuming the build systems stuff works (with Rob's suggested > change?): > >> > Reviewed-by: Eric Engestrom <eric.engest...@imgtec.com> > >> > > >> > struct dri2_egl_driver now only contains the glFlush() pointer > and > >> > _EGLDriver. Could we move the _glapi_get_proc_address() call to > >> > the two places that use glFlush() (ie. dri2_make_current() and > >> > dri2_client_wait_sync()), and get rid of this struct, as well as > >> > the whole dri2_load() function? > >> > > >> > I'm happy to do this, just want to check that it would be ok :) > >> > >> Wouldn't that mean going through the series of strcmp()s over all > the > >> symbols every time EGL wants to call glFlush? > > > > Well, I was thinking of making that call static, maybe even global > > (shared between the functions), so it would happen at most once for > each > > of the two functions, but yeah you're right, it would do it more > often > > than right now. Do you think this is an issue? > > I guess I'm dropping this idea if that's the case :] > > I guess a global function (let's say dri2_gl_flush()) that looks up > the symbol only at the first call and then calls it, wouldn't be so > bad.
Gave this a stab last night, it would look like this: https://github.com/mesa3d/mesa/compare/master...1ace:wip/egl-drv-flatten (This doesn't compile right now; I'll rebase it when Emil's patch lands, but you can already see what I was thinking about.) > > Best regards, > Tomasz > > > > >> > >> Best regards, > >> Tomasz > >> > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev