>> >> Something in Gallium is probably deciding that GL_DEPTH_COMPONENT is >> invalid for a cubemap and marking it as incomplete. > > > Hmmm, I'm not sure what would be preventing cube textures in gallium or the > state tracker.
Something in Mesa is doing it, texobj.c:_mesa_test_texobj_completeness has a check for CUBE + DEPTH_COMPONENT on line 674. How should we remove that with a GL3 version check? Dave. _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
