>>
>> Something in Gallium is probably deciding that GL_DEPTH_COMPONENT is
>> invalid for a cubemap and marking it as incomplete.
>
>
> Hmmm, I'm not sure what would be preventing cube textures in gallium or the
> state tracker.

Something in Mesa is doing it,

texobj.c:_mesa_test_texobj_completeness

has a check for CUBE + DEPTH_COMPONENT on line 674.

How should we remove that with a GL3 version check?

Dave.
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