On 01/09/2012 03:53 PM, Jakob Bornecrantz wrote:
Signed-off-by: Jakob Bornecrantz<[email protected]> --- src/gallium/drivers/svga/svga_tgsi_decl_sm30.c | 5 ++--- 1 files changed, 2 insertions(+), 3 deletions(-)diff --git a/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c b/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c index 0c5cb90..a4e80b5 100644 --- a/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c +++ b/src/gallium/drivers/svga/svga_tgsi_decl_sm30.c @@ -318,8 +318,6 @@ ps30_output(struct svga_shader_emitter *emit, struct tgsi_declaration_semantic semantic, unsigned idx) { - SVGA3dShaderDestToken reg; - switch (semantic.Name) { case TGSI_SEMANTIC_COLOR: if (emit->unit == PIPE_SHADER_FRAGMENT&& @@ -345,7 +343,8 @@ ps30_output(struct svga_shader_emitter *emit, break; default: assert(0); - reg = dst_register( SVGA3DREG_COLOROUT, 0 ); + /* A wild stab in the dark. */ + emit->output_map[idx] = dst_register( SVGA3DREG_COLOROUT, 0 ); break; }
That looks fine. If we find a PS with an output other than color or depth we've got a serious problem somewhere else.
-Brian _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
