On 08/19, Jordan Justen wrote:
From: Timothy Arceri <[email protected]>For now this disables the shader cache when transform feedback is enabled via the GL API as we don't currently allow for it when generating the sha for the shader. ---
If I understand correctly, at this point we'll never cache a shader that has transform feedback enabled by the API, and with that knowledge this patch adds code to skip looking on disk for one. I think I'd just let it search in vain and avoid the complexity. I can imagine implementing support for caching those shaders and then getting pretty frustrated trying to figure out why they weren't being found later.
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