On 14/09/17 01:22, Nicolai Hähnle wrote:
On 12.09.2017 03:33, Timothy Arceri wrote:


On 12/09/17 00:57, Nicolai Hähnle wrote:
On 11.09.2017 16:47, Ilia Mirkin wrote:
On Mon, Sep 11, 2017 at 10:44 AM, Nicolai Hähnle <[email protected]> wrote:
From: Nicolai Hähnle <[email protected]>

It breaks integer inputs and outputs on vertex processing stages
(e.g. geometry stages). Instead, rely on the driver to choose
smooth interpolation by default.
---

How about this instead? I haven't fully thought it through, but
that's where the INTERP_MODE_SMOOTH is coming from.

To be honest I'm not 100% sure about what INTERP_MODE_NONE can
mean, but I think it's definitely better than removing the (very
valid!) assertion in the packing code.

I couldn't understand what that assertion was asserting, esp in the
presence of struct in/out variables.

structs can't have per-member interpolation qualifiers. So a struct that contains integer values must have FLAT or NONE interpolation as a whole.

That clashes pretty hard with that ES rule, though ("When no interpolation qualifier is present, smooth interpolation is used.").
 From what I recall, NONE is just a placeholder so that the the driver knows to use the value set by glShadeModel(). ES doesn't have this and so we set this up front. I believe removing it will cause a bunch of tests to fail validation as they expect the default to be set and cross validated against stage interfaces.

So in a way, NONE just means "use the API default". The API default is set by glShadeModel() in compatibility profiles. In both ES and core profiles it's always "smooth" -- but only ES has this particular language about using "smooth" by default in its shading language spec.

Am I really the only one weirded out by seeing integer I/O that claims to use smooth interpolation?

I'd much rather not set smooth, as my patch proposes, and if there are tests that trigger linking errors, relax those to allow "smooth" and "none" to match.

They are CTS tests. Feel free to do it an alternative way but I don't think this patch alone is enough, the tests seem valid enough to me.



I'm also a bit confused as to what the assert() is trying to catch.

It's catching the weirdness of integer I/O that claims to use smooth interpolation. Admittedly, the comment is wrong and this is not related to varying packing, but I guarantee that people will be confused about this in the future.

Cheers,
Nicolai




On second thought, that assertion is actually irrelevant for varying packing itself, but it's still pretty disturbing that it's broken by this particular shader.

Cheers,
Nicolai




---
  src/compiler/glsl/ast_to_hir.cpp | 11 -----------
  1 file changed, 11 deletions(-)

diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 98d2f94e129..cb42041642d 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -3119,31 +3119,20 @@ interpret_interpolation_qualifier(const struct ast_type_qualifier *qual,                                     struct _mesa_glsl_parse_state *state,
                                    YYLTYPE *loc)
  {
     glsl_interp_mode interpolation;
     if (qual->flags.q.flat)
        interpolation = INTERP_MODE_FLAT;
     else if (qual->flags.q.noperspective)
        interpolation = INTERP_MODE_NOPERSPECTIVE;
     else if (qual->flags.q.smooth)
        interpolation = INTERP_MODE_SMOOTH;
-   else if (state->es_shader &&
-            ((mode == ir_var_shader_in &&
-              state->stage != MESA_SHADER_VERTEX) ||
-             (mode == ir_var_shader_out &&
-              state->stage != MESA_SHADER_FRAGMENT)))
-      /* Section 4.3.9 (Interpolation) of the GLSL ES 3.00 spec says:
-       *
-       *    "When no interpolation qualifier is present, smooth interpolation
-       *    is used."
-       */
-      interpolation = INTERP_MODE_SMOOTH;
     else
        interpolation = INTERP_MODE_NONE;

     validate_interpolation_qualifier(state, loc,
                                      interpolation,
                                      qual, var_type, mode);

     return interpolation;
  }

--
2.11.0

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