Quoting Chris Wilson (2017-09-06 11:13:54) > Quoting Kenneth Graunke (2017-09-06 01:09:50) > > We now flush the batch when either the batchbuffer or statebuffer > > reaches the original intended batch size, instead of when the sum of > > the two reaches a certain size (which makes no sense now that they're > > separate buffers). > > > > With this change, we also need to update our "are we near the end?" > > estimate to require separate batch and state buffer space. I obtained > > these estimates by looking at the size of draw calls in the Unreal 4 > > Elemental Demo (using INTEL_DEBUG=flush and always_flush_batch=true). > > > > This will increase the batch size by perhaps 2-4x, which will almost > > certainly have a performance impact, and may impact overall system > > responsiveness. > > > > XXX: benchmark, may need a lot of tuning. > > What were you thoughts to not flushing the batch on swapping the state, > since that just needs to re-emit STATE_BASE?
Also given the restriction upon the surface state that only allows it to grow once, why not just make it 64k and replace upon filling? -Chris _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev