On 08/23/2017 04:53 PM, Ilia Mirkin wrote:
This is a functional change, e.g. what if

glDepthBoundsEXT(2, 1)

is called? Either way, I suspect it's fine, but just pointing it out
in case it wasn't considered.

The spec doesn't seem to explain if the INVALID_VALUE error should be reported before or after the values are clamped.


On Wed, Aug 23, 2017 at 10:43 AM, Samuel Pitoiset
<[email protected]> wrote:
Signed-off-by: Samuel Pitoiset <[email protected]>
---
  src/mesa/main/depth.c | 10 +++++-----
  1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c
index 930f5e816f..ddd91481cd 100644
--- a/src/mesa/main/depth.c
+++ b/src/mesa/main/depth.c
@@ -146,17 +146,17 @@ _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
     if (MESA_VERBOSE & VERBOSE_API)
        _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax);

-   if (zmin > zmax) {
-      _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
-      return;
-   }
-
     zmin = CLAMP(zmin, 0.0, 1.0);
     zmax = CLAMP(zmax, 0.0, 1.0);

     if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
        return;

+   if (zmin > zmax) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
+      return;
+   }
+
     FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH);
     ctx->NewDriverState |= ctx->DriverFlags.NewDepth;
     ctx->Depth.BoundsMin = (GLfloat) zmin;
--
2.14.1

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