Reviewed-by: Marek Olšák <[email protected]> Marek
On Thu, Jul 6, 2017 at 11:12 AM, Juan A. Suarez Romero <[email protected]> wrote: > Check if shaders have transform feedback varyings also after the > post-link step. > > This fixes: > KHR-GL45.enhanced_layouts.xfb_vertex_streams > piglit/spec/arb_enhanced_layouts/gs-stream-location-aliasing > --- > src/compiler/glsl/glsl_to_nir.cpp | 3 +++ > 1 file changed, 3 insertions(+) > > diff --git a/src/compiler/glsl/glsl_to_nir.cpp > b/src/compiler/glsl/glsl_to_nir.cpp > index 2153004..fad08ec 100644 > --- a/src/compiler/glsl/glsl_to_nir.cpp > +++ b/src/compiler/glsl/glsl_to_nir.cpp > @@ -171,6 +171,9 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, > shader->info.label = ralloc_strdup(shader, shader_prog->Label); > shader->info.has_transform_feedback_varyings = > shader_prog->TransformFeedback.NumVarying > 0; > + if (shader_prog->last_vert_prog) > + shader->info.has_transform_feedback_varyings |= > + shader_prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying > > 0; > > return shader; > } > -- > 2.9.4 > > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
