On 07/25/2017 05:51 PM, Nicolai Hähnle wrote:
On 25.07.2017 15:29, Samuel Pitoiset wrote:
This is a workaround which fixes a rendering issue with Dawn
Of War III in full bindless mode because a depth texture most
likely doesn't invoke the decompression pass when it should.

So do I understand correctly that the previous depth target is used bindless, and for whatever reason the si_decompress_depth doesn't properly trigger for bindless? Why doesn't it trigger?

Exactly, but I still don't know why it is not triggered correctly.


Cheers,
Nicolai


Performance drops by 1% which doesn't really matter.

Fixes: 2263610827 ("radeonsi: flush DB caches only when transitioning from DB to texturing")
Signed-off-by: Samuel Pitoiset <[email protected]>
Cc: "17.2" <[email protected]>
---
  src/gallium/drivers/radeonsi/si_state.c | 10 ++++++++++
  1 file changed, 10 insertions(+)

diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
index 7e3d1a02e0..675b61ad7f 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -2546,6 +2546,16 @@ static void si_set_framebuffer_state(struct pipe_context *ctx,
      }
      sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
+    /* Flush DB caches when a Z/stencil buffer is attached to the
+ * framebuffer. This is a workaround which fixes a rendering issue with + * Dawn Of War III in full bindless mode because a depth texture most
+     * likely doesn't invoke the decompression pass when it should.
+     *
+     * TODO: Figure out a better fix.
+     */
+    if (sctx->framebuffer.state.zsbuf)
+        sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB;
+
/* u_blitter doesn't invoke depth decompression when it does multiple
       * blits in a row, but the only case when it matters for DB is when
       * doing generate_mipmap. So here we flush DB manually between



_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to