Plumbing for using memory objects as texture storage.
Signed-off-by: Andres Rodriguez <[email protected]>
---
src/mesa/state_tracker/st_cb_texture.c | 27 ++++++++++++++++++---------
1 file changed, 18 insertions(+), 9 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_texture.c
b/src/mesa/state_tracker/st_cb_texture.c
index c6a5e63..8d532d3 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -2647,16 +2647,11 @@ st_finalize_texture(struct gl_context *ctx,
return GL_TRUE;
}
-
-/**
- * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
- * for a whole mipmap stack.
- */
static GLboolean
-st_AllocTextureStorage(struct gl_context *ctx,
- struct gl_texture_object *texObj,
- GLsizei levels, GLsizei width,
- GLsizei height, GLsizei depth)
+st_texture_storage(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLsizei levels, GLsizei width,
+ GLsizei height, GLsizei depth)
{
const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
struct gl_texture_image *texImage = texObj->Image[0][0];
@@ -2733,6 +2728,20 @@ st_AllocTextureStorage(struct gl_context *ctx,
return GL_TRUE;
}
+/**
+ * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
+ * for a whole mipmap stack.
+ */
+static GLboolean
+st_AllocTextureStorage(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLsizei levels, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ return st_texture_storage(ctx, texObj, levels,
+ width, height, depth);
+}
+
static GLboolean
st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
--
2.9.3
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