On Fri, Jul 7, 2017 at 11:18 AM, Christian König <[email protected]> wrote: > What tilling format have the destination textures? > > Sounds like the offset is just added so that we distribute memory accesses > more equally over memory channels.
You can't set an offset that is not aligned. The hardware ignores the low unaligned bits, so they have a different meaning. They specify pipe and bank rotation for macro tiling. It's like a state. It basically rotates the tile pattern. Marek _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
