Oops.

Reviewed-by: Samuel Pitoiset <[email protected]>

On 06/28/2017 01:46 PM, Juan A. Suarez Romero wrote:
This fixes a couple of  errors when building in Android:

external/mesa3d/src/mesa/main/shaderapi.c:293:49: error: format string
is not a string literal (potentially insecure)
[-Werror,-Wformat-security]
          _mesa_error(ctx, GL_INVALID_OPERATION, caller);
                                                 ^~~~~~
external/mesa3d/src/mesa/main/shaderapi.c:293:49: note: treat the string
as an argument to avoid this
          _mesa_error(ctx, GL_INVALID_OPERATION, caller);
                                                 ^
Signed-off-by: Juan A. Suarez Romero <[email protected]>
---
  src/mesa/main/shaderapi.c | 4 ++--
  1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 0e46a09..84189f0 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -290,7 +290,7 @@ attach_shader_err(struct gl_context *ctx, GLuint program, 
GLuint shader,
            *     "The error INVALID_OPERATION is generated by AttachObjectARB
            *     if <obj> is already attached to <containerObj>."
            */
-         _mesa_error(ctx, GL_INVALID_OPERATION, caller);
+         _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
           return;
        } else if (same_type_disallowed &&
                   shProg->Shaders[i]->Stage == sh->Stage) {
@@ -302,7 +302,7 @@ attach_shader_err(struct gl_context *ctx, GLuint program, 
GLuint shader,
           *      is generated if [...] another shader object of the same type
           *      as shader is already attached to program."
           */
-         _mesa_error(ctx, GL_INVALID_OPERATION, caller);
+         _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
           return;
        }
     }

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