Hi Lucas,
On 23 June 2017 at 16:50, Lucas Stach <[email protected]> wrote:
> +const uint64_t priority_to_modifier[] = {
I think you can make this static.
[snip]
> res->texture =
> - etna_resource_alloc(pctx->screen, ETNA_LAYOUT_TILED, &templat);
> + etna_resource_alloc(pctx->screen, ETNA_LAYOUT_TILED, 0,
> &templat);
[snip]
> - trans->rsc = etna_resource_alloc(pctx->screen, ETNA_LAYOUT_LINEAR,
> &templ);
> + trans->rsc = etna_resource_alloc(pctx->screen, ETNA_LAYOUT_LINEAR, 0,
> &templ);
Worth using DRM_FORMAT_MOD_LINEAR instead of 0 in these cases as well?
-Emil
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