On Mon, Jun 19, 2017 at 2:48 PM, Nicolai Hähnle <[email protected]> wrote:
> On 16.06.2017 14:58, Marek Olšák wrote:
>>
>> From: Marek Olšák <[email protected]>
>>
>> The kernel sort of does the same thing with fences.
>
>
> The kernel sends an EVENT_WRITE_EOP with various TC flags. Is that
> guaranteed to wait for shaders to finish and flush their data? I'm mostly
> thinking about synchronizing with CPU reads here.

Yes, EOP events first wait and then they flush caches.

>
> While reading, I noticed that si_emit_cache_flush has a path where L1 is
> invalidated _after_ L2 writeback. What's up with that? Couldn't it happen
> that there's data in L1 which is not yet written to L2? Seems odd.

I have a vague memory that all stores go to L2 either immediately or
at the end of waves, but I'm not sure.

Marek
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