For the series (including the addendum to patch #3):

Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com>

On 14.06.2017 23:41, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com>

Only do so if there is a shader writing gl_ViewportIndex.
This removes a lot of CPU overhead for the most common case.
---
  src/mesa/state_tracker/st_atom.c          | 18 ++++++++++++++++++
  src/mesa/state_tracker/st_atom_scissor.c  | 10 +++++++---
  src/mesa/state_tracker/st_atom_viewport.c | 11 ++++++++---
  src/mesa/state_tracker/st_context.h       |  1 +
  4 files changed, 34 insertions(+), 6 deletions(-)

diff --git a/src/mesa/state_tracker/st_atom.c b/src/mesa/state_tracker/st_atom.c
index bcfbcf8..253b508 100644
--- a/src/mesa/state_tracker/st_atom.c
+++ b/src/mesa/state_tracker/st_atom.c
@@ -69,20 +69,21 @@ static void check_program_state( struct st_context *st )
     struct st_common_program *old_tep = st->tep;
     struct st_common_program *old_gp = st->gp;
     struct st_fragment_program *old_fp = st->fp;
struct gl_program *new_vp = ctx->VertexProgram._Current;
     struct gl_program *new_tcp = ctx->TessCtrlProgram._Current;
     struct gl_program *new_tep = ctx->TessEvalProgram._Current;
     struct gl_program *new_gp = ctx->GeometryProgram._Current;
     struct gl_program *new_fp = ctx->FragmentProgram._Current;
     uint64_t dirty = 0;
+   unsigned num_viewports = 1;
/* Flag states used by both new and old shaders to unbind shader resources
      * properly when transitioning to shaders that don't use them.
      */
     if (unlikely(new_vp != &old_vp->Base)) {
        if (old_vp)
           dirty |= old_vp->affected_states;
        if (new_vp)
           dirty |= ST_NEW_VERTEX_PROGRAM(st, st_vertex_program(new_vp));
     }
@@ -108,20 +109,37 @@ static void check_program_state( struct st_context *st )
           dirty |= st_common_program(new_gp)->affected_states;
     }
if (unlikely(new_fp != &old_fp->Base)) {
        if (old_fp)
           dirty |= old_fp->affected_states;
        if (new_fp)
           dirty |= st_fragment_program(new_fp)->affected_states;
     }
+ /* Find out the number of viewports. This determines how many scissors
+    * and viewport states we need to update.
+    */
+   struct gl_program *last_prim_shader = new_gp ? new_gp :
+                                         new_tep ? new_tep : new_vp;
+   if (last_prim_shader &&
+       last_prim_shader->info.outputs_written & VARYING_BIT_VIEWPORT)
+      num_viewports = ctx->Const.MaxViewports;
+
+   if (st->state.num_viewports != num_viewports) {
+      st->state.num_viewports = num_viewports;
+      dirty |= ST_NEW_VIEWPORT;
+
+      if (ctx->Scissor.EnableFlags & u_bit_consecutive(0, num_viewports))
+         dirty |= ST_NEW_SCISSOR;
+   }
+
     st->dirty |= dirty;
  }
static void check_attrib_edgeflag(struct st_context *st)
  {
     const struct gl_vertex_array **arrays = st->ctx->Array._DrawArrays;
     GLboolean vertdata_edgeflags, edgeflag_culls_prims, edgeflags_enabled;
     struct gl_program *vp = st->ctx->VertexProgram._Current;
if (!arrays)
diff --git a/src/mesa/state_tracker/st_atom_scissor.c 
b/src/mesa/state_tracker/st_atom_scissor.c
index ccd6e8e..a87d029 100644
--- a/src/mesa/state_tracker/st_atom_scissor.c
+++ b/src/mesa/state_tracker/st_atom_scissor.c
@@ -46,21 +46,21 @@ st_update_scissor( struct st_context *st )
  {
     struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
     const struct gl_context *ctx = st->ctx;
     const struct gl_framebuffer *fb = ctx->DrawBuffer;
     const unsigned int fb_width = _mesa_geometric_width(fb);
     const unsigned int fb_height = _mesa_geometric_height(fb);
     GLint miny, maxy;
     unsigned i;
     bool changed = false;
- for (i = 0 ; i < ctx->Const.MaxViewports; i++) {
+   for (i = 0 ; i < st->state.num_viewports; i++) {
        scissor[i].minx = 0;
        scissor[i].miny = 0;
        scissor[i].maxx = fb_width;
        scissor[i].maxy = fb_height;
if (ctx->Scissor.EnableFlags & (1 << i)) {
           /* need to be careful here with xmax or ymax < 0 */
           GLint xmax = MAX2(0, ctx->Scissor.ScissorArray[i].X + 
ctx->Scissor.ScissorArray[i].Width);
           GLint ymax = MAX2(0, ctx->Scissor.ScissorArray[i].Y + 
ctx->Scissor.ScissorArray[i].Height);
@@ -88,22 +88,26 @@ st_update_scissor( struct st_context *st )
           scissor[i].miny = miny;
           scissor[i].maxy = maxy;
        }
if (memcmp(&scissor[i], &st->state.scissor[i], sizeof(scissor[0])) != 0) {
           /* state has changed */
           st->state.scissor[i] = scissor[i];  /* struct copy */
           changed = true;
        }
     }
-   if (changed)
-      st->pipe->set_scissor_states(st->pipe, 0, ctx->Const.MaxViewports, 
scissor); /* activate */
+
+   if (changed) {
+      struct pipe_context *pipe = st->pipe;
+
+      pipe->set_scissor_states(pipe, 0, st->state.num_viewports, scissor);
+   }
  }
void
  st_update_window_rectangles(struct st_context *st)
  {
     struct pipe_scissor_state new_rects[PIPE_MAX_WINDOW_RECTANGLES];
     const struct gl_context *ctx = st->ctx;
     const struct gl_scissor_attrib *scissor = &ctx->Scissor;
     unsigned i;
     bool changed = false;
diff --git a/src/mesa/state_tracker/st_atom_viewport.c 
b/src/mesa/state_tracker/st_atom_viewport.c
index 9a9d570..b434f0d 100644
--- a/src/mesa/state_tracker/st_atom_viewport.c
+++ b/src/mesa/state_tracker/st_atom_viewport.c
@@ -40,27 +40,32 @@
   *  - window pos/size or FBO size
   */
  void
  st_update_viewport( struct st_context *st )
  {
     struct gl_context *ctx = st->ctx;
     unsigned i;
/* _NEW_VIEWPORT
      */
-   for (i = 0; i < ctx->Const.MaxViewports; i++) {
+   for (i = 0; i < st->state.num_viewports; i++) {
        float *scale = st->state.viewport[i].scale;
        float *translate = st->state.viewport[i].translate;
_mesa_get_viewport_xform(ctx, i, scale, translate); /* _NEW_BUFFERS */
        if (st->state.fb_orientation == Y_0_TOP) {
           scale[1] *= -1;
           translate[1] = translate[1] * -1 + st->state.fb_height;
        }
     }
cso_set_viewport(st->cso_context, &st->state.viewport[0]);
-   if (ctx->Const.MaxViewports > 1)
-      st->pipe->set_viewport_states(st->pipe, 1, ctx->Const.MaxViewports - 1, 
&st->state.viewport[1]);
+
+   if (st->state.num_viewports > 1) {
+      struct pipe_context *pipe = st->pipe;
+
+      pipe->set_viewport_states(pipe, 1, st->state.num_viewports - 1,
+                                &st->state.viewport[1]);
+   }
  }
diff --git a/src/mesa/state_tracker/st_context.h 
b/src/mesa/state_tracker/st_context.h
index 2fe9d92..5c7c58d 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -142,20 +142,21 @@ struct st_context
        GLuint num_sampler_views[PIPE_SHADER_TYPES];
        struct pipe_clip_state clip;
        struct {
           void *ptr;
           unsigned size;
        } constants[PIPE_SHADER_TYPES];
        unsigned fb_width;
        unsigned fb_height;
        unsigned fb_num_samples;
        unsigned fb_num_layers;
+      unsigned num_viewports;
        struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
        struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
        struct {
           unsigned num;
           boolean include;
           struct pipe_scissor_state rects[PIPE_MAX_WINDOW_RECTANGLES];
        } window_rects;
GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */


--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to