On Mon, 19 Dec 2011 10:38:38 -0800, Kenneth Graunke <[email protected]> wrote: > Prior to Ironlake, cube maps were stored as 3D textures. In recent > refactoring, we removed a separate "layers" parameter in favor of using > depth. Unfortunately, depth was getting minified, which is only correct > for actual 3D textures. > > Fixes piglit tests: > - bugs/crash-cubemap-order > - fbo/fbo-cubemap > - texturing/cubemap > > Also changes texturing/cubemap npot from abort to fail. > > This hasn't seen a full test run since Piglit on Mesa master hangs > GM45 a lot. > > Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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