On Mon, 19 Dec 2011 10:38:38 -0800, Kenneth Graunke <[email protected]> 
wrote:
> Prior to Ironlake, cube maps were stored as 3D textures.  In recent
> refactoring, we removed a separate "layers" parameter in favor of using
> depth.  Unfortunately, depth was getting minified, which is only correct
> for actual 3D textures.
> 
> Fixes piglit tests:
> - bugs/crash-cubemap-order
> - fbo/fbo-cubemap
> - texturing/cubemap
> 
> Also changes texturing/cubemap npot from abort to fail.
> 
> This hasn't seen a full test run since Piglit on Mesa master hangs
> GM45 a lot.
> 
> Signed-off-by: Kenneth Graunke <[email protected]>

Reviewed-by: Eric Anholt <[email protected]>

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