I've sent a comment on patch #12, but it's your call. Either way, 11-24 are

Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com>


On 12.06.2017 20:18, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com>

---
  src/mesa/state_tracker/st_atom_texture.c | 5 ++---
  src/mesa/state_tracker/st_sampler_view.c | 4 ----
  2 files changed, 2 insertions(+), 7 deletions(-)

diff --git a/src/mesa/state_tracker/st_atom_texture.c 
b/src/mesa/state_tracker/st_atom_texture.c
index 9d2564f..e38bd51 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -54,36 +54,35 @@
static void
  update_single_texture(struct st_context *st,
                        struct pipe_sampler_view **sampler_view,
                      GLuint texUnit, bool glsl130_or_later)
  {
     struct gl_context *ctx = st->ctx;
     const struct gl_sampler_object *samp;
     struct gl_texture_object *texObj;
     struct st_texture_object *stObj;
-   GLboolean retval;
samp = _mesa_get_samplerobj(ctx, texUnit); texObj = ctx->Texture.Unit[texUnit]._Current;
     assert(texObj);
stObj = st_texture_object(texObj); if (unlikely(texObj->Target == GL_TEXTURE_BUFFER)) {
        *sampler_view = st_get_buffer_sampler_view_from_stobj(st, stObj);
        return;
     }
- retval = st_finalize_texture(ctx, st->pipe, texObj, 0);
-   if (!retval) {
+   if (!st_finalize_texture(ctx, st->pipe, texObj, 0) ||
+       !stObj->pt) {
        /* out of mem */
        *sampler_view = NULL;
        return;
     }
/* Check a few pieces of state outside the texture object to see if we
      * need to force revalidation.
      */
     if (stObj->prev_glsl130_or_later != glsl130_or_later ||
         stObj->prev_sRGBDecode != samp->sRGBDecode) {
diff --git a/src/mesa/state_tracker/st_sampler_view.c 
b/src/mesa/state_tracker/st_sampler_view.c
index 7a8d05d..fbf0aae 100644
--- a/src/mesa/state_tracker/st_sampler_view.c
+++ b/src/mesa/state_tracker/st_sampler_view.c
@@ -401,24 +401,20 @@ st_create_texture_sampler_view_from_stobj(struct 
st_context *st,
struct pipe_sampler_view *
  st_get_texture_sampler_view_from_stobj(struct st_context *st,
                                         struct st_texture_object *stObj,
                                         const struct gl_sampler_object *samp,
                                         bool glsl130_or_later)
  {
     struct pipe_sampler_view **sv;
- if (!stObj || !stObj->pt) {
-      return NULL;
-   }
-
     sv = st_texture_get_sampler_view(st, stObj);
if (*sv) {
        /* Debug check: make sure that the sampler view's parameters are
         * what they're supposed to be.
         */
        MAYBE_UNUSED struct pipe_sampler_view *view = *sv;
        assert(stObj->pt == view->texture);
        assert(!check_sampler_swizzle(st, stObj, view, glsl130_or_later));
        assert(get_sampler_view_format(st, stObj, samp) == view->format);



--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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