Tapani Pälli <tapani.pa...@intel.com> writes: > On 06/12/2017 09:52 AM, Tapani Pälli wrote: >> >> >> On 05/18/2017 09:39 PM, Eric Anholt wrote: >>> Eric Anholt <e...@anholt.net> writes: >>> >>>> This series came out of fixing dEQP failures on vc4's GLES2 context. >>>> Mesa was allowing RGB565 textures, which is only valid with >>>> GL_OES_required_internalformat. Rather than disable RGB565, I decided >>>> the extension was easy enough to support. >>>> >>>> I've sent one piglit test for renderbuffer sizing, and dEQP has tests >>>> for whether enums get accepted for TexImage. >>>> >>>> There's a functional question in patch #2, see the comment there, and >>>> there's a question of whether the extension should be dummy_true in >>>> patch #5. >>>> >>>> branch: https://github.com/anholt/mesa/commits/required-internalformat >>> >>> I would still love review on this series. >>> >> >> Earlier I took a brief look at series and run through our CI, there were >> many failing tests but t seems I forgot to reply/report .. I'll run it >> again and let you know what's the result. >> > > '36 failures' (many likely duplicates of some same issue), these ones .. > > ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64 > ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.bdwm64 > ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.hswm64 > ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64 > ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.sklm64 > ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64 > ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.bdwm64 > ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.hswm64 > ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.sklm64 > ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.hswm64 > ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64 > ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64 > ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.hswm64 > ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.bdwm64 > ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.bdwm64 > ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64 > ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.sklm64 > ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.sklm64 > ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64 > ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64 > ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64 > ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64 > ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64 > ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64 > > piglit.spec.oes_texture_float.oes_texture_float half.g965m64 > piglit.spec.oes_texture_float.oes_texture_float.g965m64 > piglit.spec.oes_texture_float.oes_texture_float half linear.g965m64 > piglit.spec.oes_texture_float.oes_texture_float linear.g965m64 > piglit.spec.oes_texture_float.oes_texture_float half.g45m64 > piglit.spec.oes_texture_float.oes_texture_float half linear.g45m64 > piglit.spec.oes_texture_float.oes_texture_float linear.g45m64 > piglit.spec.oes_texture_float.oes_texture_float.g45m64 > piglit.spec.oes_texture_float.oes_texture_float.ilkm64 > piglit.spec.oes_texture_float.oes_texture_float half linear.ilkm64 > piglit.spec.oes_texture_float.oes_texture_float half.ilkm64 > piglit.spec.oes_texture_float.oes_texture_float linear.ilkm64 > > Are you able to reproduce/run these tests on some machine?
I have a SKL desktop, so I reproduced the GLES2 rgb10 failure and fixed it, and I think I've fixed the pre-snb failures in piglit. New branch up at https://github.com/anholt/mesa/commits/required-internalformat which I'll piglit now.
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