Tapani Pälli <tapani.pa...@intel.com> writes:

> On 06/12/2017 09:52 AM, Tapani Pälli wrote:
>> 
>> 
>> On 05/18/2017 09:39 PM, Eric Anholt wrote:
>>> Eric Anholt <e...@anholt.net> writes:
>>>
>>>> This series came out of fixing dEQP failures on vc4's GLES2 context.
>>>> Mesa was allowing RGB565 textures, which is only valid with
>>>> GL_OES_required_internalformat.  Rather than disable RGB565, I decided
>>>> the extension was easy enough to support.
>>>>
>>>> I've sent one piglit test for renderbuffer sizing, and dEQP has tests
>>>> for whether enums get accepted for TexImage.
>>>>
>>>> There's a functional question in patch #2, see the comment there, and
>>>> there's a question of whether the extension should be dummy_true in
>>>> patch #5.
>>>>
>>>> branch: https://github.com/anholt/mesa/commits/required-internalformat
>>>
>>> I would still love review on this series.
>>>
>> 
>> Earlier I took a brief look at series and run through our CI, there were 
>> many failing tests but t seems I forgot to reply/report .. I'll run it 
>> again and let you know what's the result.
>> 
>
> '36 failures' (many likely duplicates of some same issue), these ones ..
>
> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.bdwm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.hswm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.sklm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.bdwm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.hswm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.sklm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.hswm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.hswm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.bdwm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.bdwm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.sklm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.sklm64
> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64
>
> piglit.spec.oes_texture_float.oes_texture_float half.g965m64
> piglit.spec.oes_texture_float.oes_texture_float.g965m64
> piglit.spec.oes_texture_float.oes_texture_float half linear.g965m64
> piglit.spec.oes_texture_float.oes_texture_float linear.g965m64
> piglit.spec.oes_texture_float.oes_texture_float half.g45m64
> piglit.spec.oes_texture_float.oes_texture_float half linear.g45m64
> piglit.spec.oes_texture_float.oes_texture_float linear.g45m64
> piglit.spec.oes_texture_float.oes_texture_float.g45m64
> piglit.spec.oes_texture_float.oes_texture_float.ilkm64
> piglit.spec.oes_texture_float.oes_texture_float half linear.ilkm64
> piglit.spec.oes_texture_float.oes_texture_float half.ilkm64
> piglit.spec.oes_texture_float.oes_texture_float linear.ilkm64
>
> Are you able to reproduce/run these tests on some machine?

I have a SKL desktop, so I reproduced the GLES2 rgb10 failure and fixed
it, and I think I've fixed the pre-snb failures in piglit.  New branch
up at https://github.com/anholt/mesa/commits/required-internalformat
which I'll piglit now.

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