From: Dave Airlie <[email protected]>
with some of the fp64 emulation, we are seeing shaders coming in with
> 32K temps, they go out with 40 or so used, but while doing register
renumber we need to store a lot of them.
So bump this fields back up to 32-bit.
---
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 1eacbb1..e87c241 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -165,7 +165,7 @@ public:
explicit st_src_reg(st_dst_reg reg);
- int16_t index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
+ int32_t index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
int16_t index2D;
uint16_t swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
int negate:4; /**< NEGATE_XYZW mask from mesa */
@@ -239,7 +239,7 @@ public:
explicit st_dst_reg(st_src_reg reg);
- int16_t index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
+ int32_t index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
int16_t index2D;
gl_register_file file:5; /**< PROGRAM_* from Mesa */
unsigned writemask:4; /**< Bitfield of WRITEMASK_[XYZW] */
--
2.1.0
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