This is only needed to fix rendering corruptions caused by not flushing
after doing a resolve operation. The resolve now does all the needed
flushing so this is unnecessary.
---
src/mesa/drivers/dri/i965/brw_context.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_context.c
b/src/mesa/drivers/dri/i965/brw_context.c
index 48e8b6c..6e60237 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -284,12 +284,12 @@ intel_update_state(struct gl_context * ctx, GLuint
new_state)
const struct intel_renderbuffer *irb =
intel_renderbuffer(fb->_ColorDrawBuffers[i]);
- if (irb &&
+ if (irb) {
intel_miptree_resolve_color(brw, irb->mt,
irb->mt_level, 1,
irb->mt_layer, irb->layer_count,
- INTEL_MIPTREE_IGNORE_CCS_E))
- brw_render_cache_set_check_flush(brw, irb->mt->bo);
+ INTEL_MIPTREE_IGNORE_CCS_E);
+ }
}
}
--
2.5.0.400.gff86faf
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