On Wed, May 24, 2017 at 8:34 PM, Jason Ekstrand <[email protected]> wrote: > It's not SPIR-V that's backwards from GLSL, it's Vulkan that's backwards > from GL. Let's make NIR consistent with the source language and do the > flipping inside the Vulkan driver instead.
I wonder why that is. Note that GL is backwards compared to AMD GCN. I guess Vulkan simply matches AMD GCN. Marek _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
