Should help us reduce some hash table overhead. V2: Fix whitespace error --- src/compiler/glsl/opt_constant_variable.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/compiler/glsl/opt_constant_variable.cpp b/src/compiler/glsl/opt_constant_variable.cpp index 1c06ffe675..430bf194a1 100644 --- a/src/compiler/glsl/opt_constant_variable.cpp +++ b/src/compiler/glsl/opt_constant_variable.cpp @@ -62,7 +62,9 @@ public: static struct assignment_entry * get_assignment_entry(ir_variable *var, struct hash_table *ht) { - struct hash_entry *hte = _mesa_hash_table_search(ht, var); + uint32_t hash = ht->key_hash_function(var); + struct hash_entry *hte = + _mesa_hash_table_search_pre_hashed(ht, hash, var); struct assignment_entry *entry; if (hte) { @@ -70,7 +72,7 @@ get_assignment_entry(ir_variable *var, struct hash_table *ht) } else { entry = (struct assignment_entry *) calloc(1, sizeof(*entry)); entry->var = var; - _mesa_hash_table_insert(ht, var, entry); + _mesa_hash_table_insert_pre_hashed(ht, hash, var, entry); } return entry; -- 2.13.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev