The ARB_bindless_texture spec say:
"If ARB_seamless_cubemap (or OpenGL 4.0, which includes it) is
supported, the per-context seamless cubemap enable is ignored
and treated as disabled when using texture handles."
"If AMD_seamless_cubemap_per_texture is supported, the seamless
cube map texture parameter of the underlying texture does apply
when texture handles are used."
Signed-off-by: Samuel Pitoiset <[email protected]>
---
src/mesa/state_tracker/st_atom_sampler.c | 18 ++++++++++++++++--
1 file changed, 16 insertions(+), 2 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_sampler.c
b/src/mesa/state_tracker/st_atom_sampler.c
index c6d992fbb0..116c5380cf 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -226,8 +226,22 @@ st_convert_sampler(const struct st_context *st,
sampler->compare_func = st_compare_func_to_pipe(msamp->CompareFunc);
}
- sampler->seamless_cube_map =
- ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
+ if (msamp->HandleAllocated) {
+ /* The ARB_bindless_texture spec says:
+ *
+ * "If ARB_seamless_cubemap (or OpenGL 4.0, which includes it) is
+ * supported, the per-context seamless cubemap enable is ignored and
+ * treated as disabled when using texture handles."
+ *
+ * "If AMD_seamless_cubemap_per_texture is supported, the seamless cube
+ * map texture parameter of the underlying texture does apply when
+ * texture handles are used."
+ */
+ sampler->seamless_cube_map = msamp->CubeMapSeamless;
+ } else {
+ sampler->seamless_cube_map =
+ ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
+ }
}
/**
--
2.13.0
_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev