On Friday, May 5, 2017 3:03:52 PM PDT Jason Ekstrand wrote: > The only thing still using it is INVOCATION_ID for geometry shaders. > That's easily enough inlined into the nir_intrinsic_load_invocation_id > handling code.
And good riddance :) Much simpler now. Reviewed-by: Kenneth Graunke <[email protected]>
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