On Friday, May 5, 2017 3:03:52 PM PDT Jason Ekstrand wrote:
> The only thing still using it is INVOCATION_ID for geometry shaders.
> That's easily enough inlined into the nir_intrinsic_load_invocation_id
> handling code.

And good riddance :)  Much simpler now.

Reviewed-by: Kenneth Graunke <[email protected]>

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