On 28.04.2017 23:42, Marek Olšák wrote:
From: Marek Olšák <[email protected]>

It works now.

Nice! Patches 8-14 are also:

Reviewed-by: Nicolai Hähnle <[email protected]>


---
 src/gallium/drivers/radeonsi/si_state_shaders.c | 10 ----------
 1 file changed, 10 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index a3ff511..a5260f5 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -491,25 +491,20 @@ static void si_shader_hs(struct si_screen *sscreen, 
struct si_shader *shader)
        if (sscreen->b.chip_class >= GFX9) {
                si_pm4_set_reg(pm4, R_00B410_SPI_SHADER_PGM_LO_LS, va >> 8);
                si_pm4_set_reg(pm4, R_00B414_SPI_SHADER_PGM_HI_LS, va >> 40);

                /* We need at least 2 components for LS.
                 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, 
InstanceID).
                 * StepRate0 is set to 1. so that VGPR3 doesn't have to be 
loaded.
                 */
                ls_vgpr_comp_cnt = shader->info.uses_instanceid ? 2 : 1;

-               if (shader->config.scratch_bytes_per_wave) {
-                       fprintf(stderr, "HS: scratch buffer unsupported");
-                       abort();
-               }
-
                shader->config.rsrc2 =
                        S_00B42C_USER_SGPR(GFX9_TCS_NUM_USER_SGPR) |
                        S_00B42C_USER_SGPR_MSB(GFX9_TCS_NUM_USER_SGPR >> 5) |
                        S_00B42C_SCRATCH_EN(shader->config.scratch_bytes_per_wave 
> 0);
        } else {
                si_pm4_set_reg(pm4, R_00B420_SPI_SHADER_PGM_LO_HS, va >> 8);
                si_pm4_set_reg(pm4, R_00B424_SPI_SHADER_PGM_HI_HS, va >> 40);

                shader->config.rsrc2 =
                        S_00B42C_USER_SGPR(GFX6_TCS_NUM_USER_SGPR) |
@@ -809,25 +804,20 @@ static void si_shader_gs(struct si_screen *sscreen, 
struct si_shader *shader)
                si_pm4_set_reg(pm4, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP,
                               
S_028A94_MAX_PRIMS_PER_SUBGROUP(gs_info.max_prims_per_subgroup));
                si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
                               shader->key.part.gs.es->esgs_itemsize / 4);

                if (es_type == PIPE_SHADER_TESS_EVAL)
                        si_set_tesseval_regs(sscreen, shader->key.part.gs.es, 
pm4);

                polaris_set_vgt_vertex_reuse(sscreen, shader->key.part.gs.es,
                                             NULL, pm4);
-
-               if (shader->config.scratch_bytes_per_wave) {
-                       fprintf(stderr, "GS: scratch buffer unsupported");
-                       abort();
-               }
        } else {
                si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8);
                si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS, va >> 40);

                si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
                               S_00B228_VGPRS((shader->config.num_vgprs - 1) / 
4) |
                               S_00B228_SGPRS((shader->config.num_sgprs - 1) / 
8) |
                               S_00B228_DX10_CLAMP(1) |
                               S_00B228_FLOAT_MODE(shader->config.float_mode));
                si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,



--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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