On 2 May 2017 at 15:39, Lucas Stach <[email protected]> wrote:
> With the modifier support it is possible to force a modifier which isn't
> compatible with any of the GPU targets. In that case the EGL platform will
> be unable to allocate the back buffers.
>
> Provide an error message in that case, instead of crashing.

Reviewed-by: Daniel Stone <[email protected]>
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