On 02.05.2017 08:18, Dave Airlie wrote:
On 1 May 2017 at 22:43, Marek Olšák <[email protected]> wrote:
From: Marek Olšák <[email protected]>

Only very few shaders have them (from 48486 shaders):

For the series:

Reviewed-by: Dave Airlie <[email protected]>

(you might want to stop radeonsi running this pass on tess ctrl if you
haven't already).

This:

        if ((ctx->type != PIPE_SHADER_VERTEX &&
             ctx->type != PIPE_SHADER_TESS_EVAL) ||
            shader->key.as_ls ||
            shader->key.as_es)
                return;

already skips everything except VS and TES compiled as hardware VS stage.

For the series:

Reviewed-by: Nicolai Hähnle <[email protected]>



Dave.
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--
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Aber vergiss niemals, wie sie sein sollte.
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