This series adds the userspace portion required to save the shader programs that were running when a GPU hang occurred in the error state.
From there we can feed the error state to aubinator_error_decode, which will parse the batch and find the shader programs, validate them (using brw_eu_validate.c) and then disassemble them. Hopefully this will provide us with enough information to get a handle on fixing some GPU hangs. _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
