This series adds the userspace portion required to save the shader programs
that were running when a GPU hang occurred in the error state.

From there we can feed the error state to aubinator_error_decode, which will
parse the batch and find the shader programs, validate them (using
brw_eu_validate.c) and then disassemble them.

Hopefully this will provide us with enough information to get a handle on
fixing some GPU hangs.

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