On 28/04/17 12:05 PM, Timothy Arceri wrote: > The more I think about it the more this seems like a bad idea. > When we were deleting old cache dirs this wasn't so bad as it > was unlikely we would ever hit the actual limit before things > were cleaned up. Now that we only start cleaning up old cache > items once the limit is reached the a percentage based max > cache limit is more risky. > > For the inital release of shader cache I think its better to > stick to a more conservative cache limit, at least until we > have some way of cleaning up the cache more aggressively. > > Cc: "17.1" <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]> -- Earthling Michel Dänzer | http://www.amd.com Libre software enthusiast | Mesa and X developer _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
