From: Marek Olšák <[email protected]>

There are 2 major hw changes:
- The address must always point to the address of level 0. GFX9 tiling
  modes don't allow binding to a non-0 level.
- 3D must always be bound as 3D, because 2D and 3D use entirely different
  tiling modes, and the texture target determines which set of modes is
  used.

Cc: 17.1 <[email protected]>
---
 src/gallium/drivers/radeonsi/si_descriptors.c | 33 ++++++++++++++++++---------
 src/gallium/drivers/radeonsi/si_state.c       |  3 ++-
 2 files changed, 24 insertions(+), 12 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c 
b/src/gallium/drivers/radeonsi/si_descriptors.c
index 971aa43..bd73fcc 100644
--- a/src/gallium/drivers/radeonsi/si_descriptors.c
+++ b/src/gallium/drivers/radeonsi/si_descriptors.c
@@ -758,21 +758,21 @@ static void si_set_shader_image(struct si_context *ctx,
                                          view->u.buf.offset,
                                          view->u.buf.size, desc);
                si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
 
                images->compressed_colortex_mask &= ~(1 << slot);
                res->bind_history |= PIPE_BIND_SHADER_IMAGE;
        } else {
                static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
                struct r600_texture *tex = (struct r600_texture *)res;
                unsigned level = view->u.tex.level;
-               unsigned width, height, depth;
+               unsigned width, height, depth, hw_level;
                bool uses_dcc = vi_dcc_enabled(tex, level);
 
                assert(!tex->is_depth);
                assert(tex->fmask.size == 0);
 
                if (uses_dcc && !skip_decompress &&
                    (view->access & PIPE_IMAGE_ACCESS_WRITE ||
                     !vi_dcc_formats_compatible(res->b.b.format, 
view->format))) {
                        /* If DCC can't be disabled, at least decompress it.
                         * The decompression is relatively cheap if the surface
@@ -787,34 +787,45 @@ static void si_set_shader_image(struct si_context *ctx,
                if (is_compressed_colortex(tex)) {
                        images->compressed_colortex_mask |= 1 << slot;
                } else {
                        images->compressed_colortex_mask &= ~(1 << slot);
                }
 
                if (uses_dcc &&
                    p_atomic_read(&tex->framebuffers_bound))
                        ctx->need_check_render_feedback = true;
 
-               /* Always force the base level to the selected level.
-                *
-                * This is required for 3D textures, where otherwise
-                * selecting a single slice for non-layered bindings
-                * fails. It doesn't hurt the other targets.
-                */
-               width = u_minify(res->b.b.width0, level);
-               height = u_minify(res->b.b.height0, level);
-               depth = u_minify(res->b.b.depth0, level);
+               if (ctx->b.chip_class >= GFX9) {
+                       /* Always set the base address. The swizzle modes don't
+                        * allow setting mipmap level offsets as the base.
+                        */
+                       width = res->b.b.width0;
+                       height = res->b.b.height0;
+                       depth = res->b.b.depth0;
+                       hw_level = level;
+               } else {
+                       /* Always force the base level to the selected level.
+                        *
+                        * This is required for 3D textures, where otherwise
+                        * selecting a single slice for non-layered bindings
+                        * fails. It doesn't hurt the other targets.
+                        */
+                       width = u_minify(res->b.b.width0, level);
+                       height = u_minify(res->b.b.height0, level);
+                       depth = u_minify(res->b.b.depth0, level);
+                       hw_level = 0;
+               }
 
                si_make_texture_descriptor(screen, tex,
                                           false, res->b.b.target,
                                           view->format, swizzle,
-                                          0, 0,
+                                          hw_level, hw_level,
                                           view->u.tex.first_layer,
                                           view->u.tex.last_layer,
                                           width, height, depth,
                                           desc, NULL);
                si_set_mutable_tex_desc_fields(screen, tex,
                                               
&tex->surface.u.legacy.level[level],
                                               level, level,
                                               
util_format_get_blockwidth(view->format),
                                               false, desc);
        }
diff --git a/src/gallium/drivers/radeonsi/si_state.c 
b/src/gallium/drivers/radeonsi/si_state.c
index 8a8705f..ec99326 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -3182,21 +3182,22 @@ si_make_texture_descriptor(struct si_screen *screen,
            util_format_has_depth(desc) &&
            num_format == V_008F14_IMG_NUM_FORMAT_FLOAT &&
            util_get_depth_format_type(base_desc) != UTIL_FORMAT_TYPE_FLOAT) {
                /* NUM_FORMAT=FLOAT and DATA_FORMAT=24_8 means "clamp to 
[0,1]". */
                data_format = V_008F14_IMG_DATA_FORMAT_24_8;
        }
 
        if (!sampler &&
            (res->target == PIPE_TEXTURE_CUBE ||
             res->target == PIPE_TEXTURE_CUBE_ARRAY ||
-            res->target == PIPE_TEXTURE_3D)) {
+            (screen->b.chip_class <= VI &&
+             res->target == PIPE_TEXTURE_3D))) {
                /* For the purpose of shader images, treat cube maps and 3D
                 * textures as 2D arrays. For 3D textures, the address
                 * calculations for mipmaps are different, so we rely on the
                 * caller to effectively disable mipmaps.
                 */
                type = V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
 
                assert(res->target != PIPE_TEXTURE_3D || (first_level == 0 && 
last_level == 0));
        } else {
                type = si_tex_dim(screen, tex, target, res->nr_samples);
-- 
2.7.4

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