It was setting XYWZ swizzle to all uniforms, no matter if they were a vector or not.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Cc: [email protected] --- src/intel/compiler/brw_vec4_nir.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/intel/compiler/brw_vec4_nir.cpp b/src/intel/compiler/brw_vec4_nir.cpp index a82d52088a8..5f4488c7e86 100644 --- a/src/intel/compiler/brw_vec4_nir.cpp +++ b/src/intel/compiler/brw_vec4_nir.cpp @@ -863,6 +863,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr) unsigned offset = const_offset->u32[0] + shift * 4; src.offset = ROUND_DOWN_TO(offset, 16); shift = (offset % 16) / 4; + src.swizzle = brw_swizzle_for_size(instr->num_components); src.swizzle += BRW_SWIZZLE4(shift, shift, shift, shift); emit(MOV(dest, src)); -- 2.11.0 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
