Looks ok, just minor formatting nit-picks below.

Reviewed-by: Brian Paul <[email protected]>


On 04/13/2017 09:42 PM, Timothy Arceri wrote:
These names so make is easier to understand what is going on in
regards to references.

Cc: Brian Paul <[email protected]>
---
  src/mesa/drivers/dri/i915/intel_screen.c      | 10 +++++-----
  src/mesa/drivers/dri/i965/intel_screen.c      | 14 +++++++-------
  src/mesa/drivers/dri/nouveau/nouveau_screen.c | 12 ++++++------
  src/mesa/drivers/dri/radeon/radeon_screen.c   | 12 ++++++------
  src/mesa/drivers/dri/swrast/swrast.c          |  4 ++--
  src/mesa/drivers/osmesa/osmesa.c              | 10 +++++-----
  src/mesa/drivers/x11/xm_api.c                 |  4 ++--
  src/mesa/main/renderbuffer.c                  |  4 ++--
  src/mesa/main/renderbuffer.h                  |  4 ++--
  src/mesa/state_tracker/st_manager.c           |  8 ++++----
  src/mesa/swrast/s_renderbuffer.c              | 14 +++++++-------
  11 files changed, 48 insertions(+), 48 deletions(-)

diff --git a/src/mesa/drivers/dri/i915/intel_screen.c 
b/src/mesa/drivers/dri/i915/intel_screen.c
index 7e17e95..ecbc47f 100644
--- a/src/mesa/drivers/dri/i915/intel_screen.c
+++ b/src/mesa/drivers/dri/i915/intel_screen.c
@@ -868,48 +868,48 @@ intelCreateBuffer(__DRIscreen * driScrnPriv,
        rgbFormat = MESA_FORMAT_B5G6R5_UNORM;
     else if (mesaVis->sRGBCapable)
        rgbFormat = MESA_FORMAT_B8G8R8A8_SRGB;
     else if (mesaVis->alphaBits == 0)
        rgbFormat = MESA_FORMAT_B8G8R8X8_UNORM;
     else
        rgbFormat = MESA_FORMAT_B8G8R8A8_UNORM;

     /* setup the hardware-based renderbuffers */
     rb = intel_create_renderbuffer(rgbFormat);
-   _mesa_add_renderbuffer_without_ref(fb, BUFFER_FRONT_LEFT, &rb->Base.Base);
+   _mesa_attach_and_own_rb(fb, BUFFER_FRONT_LEFT, &rb->Base.Base);

     if (mesaVis->doubleBufferMode) {
        rb = intel_create_renderbuffer(rgbFormat);
-      _mesa_add_renderbuffer_without_ref(fb, BUFFER_BACK_LEFT,
+      _mesa_attach_and_own_rb(fb, BUFFER_BACK_LEFT,
                                              &rb->Base.Base);

I think that call could fit on one line now.

     }

     /*
      * Assert here that the gl_config has an expected depth/stencil bit
      * combination: one of d24/s8, d16/s0, d0/s0. (See intelInitScreen2(),
      * which constructs the advertised configs.)
      */
     if (mesaVis->depthBits == 24) {
        assert(mesaVis->stencilBits == 8);

        /*
         * Use combined depth/stencil. Note that the renderbuffer is
         * attached to two attachment points.
         */
        rb = intel_create_private_renderbuffer(MESA_FORMAT_Z24_UNORM_S8_UINT);
-      _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, &rb->Base.Base);
-      _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &rb->Base.Base);
+      _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, &rb->Base.Base);
+      _mesa_attach_and_reference_rb(fb, BUFFER_STENCIL, &rb->Base.Base);
     }
     else if (mesaVis->depthBits == 16) {
        assert(mesaVis->stencilBits == 0);
        rb = intel_create_private_renderbuffer(MESA_FORMAT_Z_UNORM16);
-      _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, &rb->Base.Base);
+      _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, &rb->Base.Base);
     }
     else {
        assert(mesaVis->depthBits == 0);
        assert(mesaVis->stencilBits == 0);
     }

     /* now add any/all software-based renderbuffers we may need */
     _swrast_add_soft_renderbuffers(fb,
                                    false, /* never sw color */
                                    false, /* never sw depth */
diff --git a/src/mesa/drivers/dri/i965/intel_screen.c 
b/src/mesa/drivers/dri/i965/intel_screen.c
index 76e82b0..63db4ec 100644
--- a/src/mesa/drivers/dri/i965/intel_screen.c
+++ b/src/mesa/drivers/dri/i965/intel_screen.c
@@ -1157,59 +1157,59 @@ intelCreateBuffer(__DRIscreen *dri_screen,
        rgbFormat = mesaVis->redMask == 0xff ? MESA_FORMAT_R8G8B8X8_UNORM
                                             : MESA_FORMAT_B8G8R8X8_UNORM;
     } else {
        rgbFormat = mesaVis->redMask == 0xff ? MESA_FORMAT_R8G8B8A8_SRGB
                                             : MESA_FORMAT_B8G8R8A8_SRGB;
        fb->Visual.sRGBCapable = true;
     }

     /* setup the hardware-based renderbuffers */
     rb = intel_create_renderbuffer(rgbFormat, num_samples);
-   _mesa_add_renderbuffer_without_ref(fb, BUFFER_FRONT_LEFT, &rb->Base.Base);
+   _mesa_attach_and_own_rb(fb, BUFFER_FRONT_LEFT, &rb->Base.Base);

     if (mesaVis->doubleBufferMode) {
        rb = intel_create_renderbuffer(rgbFormat, num_samples);
-      _mesa_add_renderbuffer_without_ref(fb, BUFFER_BACK_LEFT, &rb->Base.Base);
+      _mesa_attach_and_own_rb(fb, BUFFER_BACK_LEFT, &rb->Base.Base);
     }

     /*
      * Assert here that the gl_config has an expected depth/stencil bit
      * combination: one of d24/s8, d16/s0, d0/s0. (See intelInitScreen2(),
      * which constructs the advertised configs.)
      */
     if (mesaVis->depthBits == 24) {
        assert(mesaVis->stencilBits == 8);

        if (screen->devinfo.has_hiz_and_separate_stencil) {
           rb = intel_create_private_renderbuffer(MESA_FORMAT_Z24_UNORM_X8_UINT,
                                                  num_samples);
-         _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, &rb->Base.Base);
+         _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, &rb->Base.Base);
           rb = intel_create_private_renderbuffer(MESA_FORMAT_S_UINT8,
                                                  num_samples);
-         _mesa_add_renderbuffer_without_ref(fb, BUFFER_STENCIL,
+         _mesa_attach_and_own_rb(fb, BUFFER_STENCIL,
                                              &rb->Base.Base);

Here too.

        } else {
           /*
            * Use combined depth/stencil. Note that the renderbuffer is
            * attached to two attachment points.
            */
           rb = intel_create_private_renderbuffer(MESA_FORMAT_Z24_UNORM_S8_UINT,
                                                  num_samples);
-         _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, &rb->Base.Base);
-         _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &rb->Base.Base);
+         _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, &rb->Base.Base);
+         _mesa_attach_and_reference_rb(fb, BUFFER_STENCIL, &rb->Base.Base);
        }
     }
     else if (mesaVis->depthBits == 16) {
        assert(mesaVis->stencilBits == 0);
        rb = intel_create_private_renderbuffer(MESA_FORMAT_Z_UNORM16,
                                               num_samples);
-      _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, &rb->Base.Base);
+      _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, &rb->Base.Base);
     }
     else {
        assert(mesaVis->depthBits == 0);
        assert(mesaVis->stencilBits == 0);
     }

     /* now add any/all software-based renderbuffers we may need */
     _swrast_add_soft_renderbuffers(fb,
                                    false, /* never sw color */
                                    false, /* never sw depth */
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.c 
b/src/mesa/drivers/dri/nouveau/nouveau_screen.c
index 2dbd9d1..375f640 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_screen.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_screen.c
@@ -252,41 +252,41 @@ nouveau_create_buffer(__DRIscreen *dri_screen,
                color_format = GL_RGB8;
        else
                color_format = GL_RGBA8;

        fb = nouveau_framebuffer_dri_new(visual);
        if (!fb)
                return GL_FALSE;

        /* Front buffer. */
        rb = nouveau_renderbuffer_dri_new(color_format, drawable);
-       _mesa_add_renderbuffer_without_ref(fb, BUFFER_FRONT_LEFT, rb);
+       _mesa_attach_and_own_rb(fb, BUFFER_FRONT_LEFT, rb);

        /* Back buffer */
        if (visual->doubleBufferMode) {
                rb = nouveau_renderbuffer_dri_new(color_format, drawable);
-               _mesa_add_renderbuffer_without_ref(fb, BUFFER_BACK_LEFT, rb);
+               _mesa_attach_and_own_rb(fb, BUFFER_BACK_LEFT, rb);
        }

        /* Depth/stencil buffer. */
        if (visual->depthBits == 24 && visual->stencilBits == 8) {
                rb = nouveau_renderbuffer_dri_new(GL_DEPTH24_STENCIL8_EXT, 
drawable);
-               _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
-               _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
+               _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb);
+               _mesa_attach_and_reference_rb(fb, BUFFER_STENCIL, rb);

        } else if (visual->depthBits == 24) {
                rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT24, 
drawable);
-               _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
+               _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb);

        } else if (visual->depthBits == 16) {
                rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT16, 
drawable);
-               _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
+               _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb);
        }

        /* Software renderbuffers. */
        _swrast_add_soft_renderbuffers(fb, GL_FALSE, GL_FALSE, GL_FALSE,
                                         visual->accumRedBits > 0,
                                         GL_FALSE, GL_FALSE);

        drawable->driverPrivate = fb;

        return GL_TRUE;
diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c 
b/src/mesa/drivers/dri/radeon/radeon_screen.c
index fab2eea..79e3889 100644
--- a/src/mesa/drivers/dri/radeon/radeon_screen.c
+++ b/src/mesa/drivers/dri/radeon/radeon_screen.c
@@ -670,49 +670,49 @@ radeonCreateBuffer( __DRIscreen *driScrnPriv,

      if (mesaVis->redBits == 5)
          rgbFormat = _mesa_little_endian() ? MESA_FORMAT_B5G6R5_UNORM : 
MESA_FORMAT_R5G6B5_UNORM;
      else if (mesaVis->alphaBits == 0)
          rgbFormat = _mesa_little_endian() ? MESA_FORMAT_B8G8R8X8_UNORM : 
MESA_FORMAT_X8R8G8B8_UNORM;
      else
          rgbFormat = _mesa_little_endian() ? MESA_FORMAT_B8G8R8A8_UNORM : 
MESA_FORMAT_A8R8G8B8_UNORM;

      /* front color renderbuffer */
      rfb->color_rb[0] = radeon_create_renderbuffer(rgbFormat, driDrawPriv);
-    _mesa_add_renderbuffer_without_ref(&rfb->base, BUFFER_FRONT_LEFT, 
&rfb->color_rb[0]->base.Base);
+    _mesa_attach_and_own_rb(&rfb->base, BUFFER_FRONT_LEFT, 
&rfb->color_rb[0]->base.Base);
      rfb->color_rb[0]->has_surface = 1;

      /* back color renderbuffer */
      if (mesaVis->doubleBufferMode) {
        rfb->color_rb[1] = radeon_create_renderbuffer(rgbFormat, driDrawPriv);
-       _mesa_add_renderbuffer_without_ref(&rfb->base, BUFFER_BACK_LEFT, 
&rfb->color_rb[1]->base.Base);
+       _mesa_attach_and_own_rb(&rfb->base, BUFFER_BACK_LEFT, 
&rfb->color_rb[1]->base.Base);
        rfb->color_rb[1]->has_surface = 1;
      }

      if (mesaVis->depthBits == 24) {
        if (mesaVis->stencilBits == 8) {
        struct radeon_renderbuffer *depthStencilRb =
             radeon_create_renderbuffer(MESA_FORMAT_Z24_UNORM_S8_UINT, 
driDrawPriv);
-       _mesa_add_renderbuffer_without_ref(&rfb->base, BUFFER_DEPTH, 
&depthStencilRb->base.Base);
-       _mesa_add_renderbuffer(&rfb->base, BUFFER_STENCIL, 
&depthStencilRb->base.Base);
+       _mesa_attach_and_own_rb(&rfb->base, BUFFER_DEPTH, 
&depthStencilRb->base.Base);
+       _mesa_attach_and_reference_rb(&rfb->base, BUFFER_STENCIL, 
&depthStencilRb->base.Base);
        depthStencilRb->has_surface = screen->depthHasSurface;
        } else {
        /* depth renderbuffer */
        struct radeon_renderbuffer *depth =
             radeon_create_renderbuffer(MESA_FORMAT_Z24_UNORM_X8_UINT, 
driDrawPriv);
-       _mesa_add_renderbuffer_without_ref(&rfb->base, BUFFER_DEPTH, 
&depth->base.Base);
+       _mesa_attach_and_own_rb(&rfb->base, BUFFER_DEPTH, &depth->base.Base);
        depth->has_surface = screen->depthHasSurface;
        }
      } else if (mesaVis->depthBits == 16) {
          /* just 16-bit depth buffer, no hw stencil */
        struct radeon_renderbuffer *depth =
             radeon_create_renderbuffer(MESA_FORMAT_Z_UNORM16, driDrawPriv);
-       _mesa_add_renderbuffer_without_ref(&rfb->base, BUFFER_DEPTH, 
&depth->base.Base);
+       _mesa_attach_and_own_rb(&rfb->base, BUFFER_DEPTH, &depth->base.Base);
        depth->has_surface = screen->depthHasSurface;
      }

      _swrast_add_soft_renderbuffers(&rfb->base,
            GL_FALSE, /* color */
            swDepth,
            swStencil,
            swAccum,
            swAlpha,
            GL_FALSE /* aux */);
diff --git a/src/mesa/drivers/dri/swrast/swrast.c 
b/src/mesa/drivers/dri/swrast/swrast.c
index f43ac60..fd3a2d9 100644
--- a/src/mesa/drivers/dri/swrast/swrast.c
+++ b/src/mesa/drivers/dri/swrast/swrast.c
@@ -562,27 +562,27 @@ dri_create_buffer(__DRIscreen * sPriv,
      if (drawable->row == NULL)
        goto drawable_fail;

      fb = &drawable->Base;

      /* basic framebuffer setup */
      _mesa_initialize_window_framebuffer(fb, visual);

      /* add front renderbuffer */
      frontrb = swrast_new_renderbuffer(visual, dPriv, GL_TRUE);
-    _mesa_add_renderbuffer_without_ref(fb, BUFFER_FRONT_LEFT,
+    _mesa_attach_and_own_rb(fb, BUFFER_FRONT_LEFT,
                                         &frontrb->Base.Base);

and here.


      /* add back renderbuffer */
      if (visual->doubleBufferMode) {
        backrb = swrast_new_renderbuffer(visual, dPriv, GL_FALSE);
-        _mesa_add_renderbuffer_without_ref(fb, BUFFER_BACK_LEFT,
+        _mesa_attach_and_own_rb(fb, BUFFER_BACK_LEFT,
                                             &backrb->Base.Base);

and here?


      }

      /* add software renderbuffers */
      _swrast_add_soft_renderbuffers(fb,
                                     GL_FALSE, /* color */
                                     visual->haveDepthBuffer,
                                     visual->haveStencilBuffer,
                                     visual->haveAccumBuffer,
                                     GL_FALSE, /* alpha */
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index 68fca3e..325fc7f 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -1013,28 +1013,28 @@ OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, 
GLenum type,
     /* Call this periodically to detect when the user has begun using
      * GL rendering from multiple threads.
      */
     _glapi_check_multithread();


     /* Create a front/left color buffer which wraps the user-provided buffer.
      * There is no back color buffer.
      * If the user tries to use a 8, 16 or 32-bit/channel buffer that
      * doesn't match what Mesa was compiled for (CHAN_BITS) the
-    * _mesa_add_renderbuffer() function will create a "wrapper" renderbuffer
-    * that converts rendering from CHAN_BITS to the user-requested channel
-    * size.
+    * _mesa_attach_and_reference_rb() function will create a "wrapper"
+    * renderbuffer that converts rendering from CHAN_BITS to the
+    * user-requested channel size.
      */
     if (!osmesa->srb) {
        osmesa->srb = new_osmesa_renderbuffer(&osmesa->mesa, osmesa->format, 
type);
        _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
-      _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
+      _mesa_attach_and_reference_rb(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
                               &osmesa->srb->Base);
        assert(osmesa->srb->Base.RefCount == 2);
     }

     osmesa->DataType = type;

     /* Set renderbuffer fields.  Set width/height = 0 to force
      * osmesa_renderbuffer_storage() being called by _mesa_resize_framebuffer()
      */
     osmesa->srb->Buffer = buffer;
@@ -1044,21 +1044,21 @@ OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, 
GLenum type,
      * osmesa_renderbuffer_storage() function to get called.
      */
     _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);

     _mesa_make_current( &osmesa->mesa, osmesa->gl_buffer, osmesa->gl_buffer );

     /* Remove renderbuffer attachment, then re-add.  This installs the
      * renderbuffer adaptor/wrapper if needed (for bpp conversion).
      */
     _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
-   _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
+   _mesa_attach_and_reference_rb(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
                            &osmesa->srb->Base);


     /* this updates the visual's red/green/blue/alphaBits fields */
     _mesa_update_framebuffer_visual(&osmesa->mesa, osmesa->gl_buffer);

     /* update the framebuffer size */
     _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);

     return GL_TRUE;
diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c
index 5be8aa9..4966561 100644
--- a/src/mesa/drivers/x11/xm_api.c
+++ b/src/mesa/drivers/x11/xm_api.c
@@ -304,38 +304,38 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type,
      * Front renderbuffer
      */
     b->frontxrb = xmesa_new_renderbuffer(NULL, 0, vis, GL_FALSE);
     if (!b->frontxrb) {
        free(b);
        return NULL;
     }
     b->frontxrb->Parent = b;
     b->frontxrb->drawable = d;
     b->frontxrb->pixmap = (XMesaPixmap) d;
-   _mesa_add_renderbuffer_without_ref(&b->mesa_buffer, BUFFER_FRONT_LEFT,
+   _mesa_attach_and_own_rb(&b->mesa_buffer, BUFFER_FRONT_LEFT,
                                        &b->frontxrb->Base.Base);

     /*
      * Back renderbuffer
      */
     if (vis->mesa_visual.doubleBufferMode) {
        b->backxrb = xmesa_new_renderbuffer(NULL, 0, vis, GL_TRUE);
        if (!b->backxrb) {
           /* XXX free front xrb too */
           free(b);
           return NULL;
        }
        b->backxrb->Parent = b;
        /* determine back buffer implementation */
        b->db_mode = vis->ximage_flag ? BACK_XIMAGE : BACK_PIXMAP;

-      _mesa_add_renderbuffer_without_ref(&b->mesa_buffer, BUFFER_BACK_LEFT,
+      _mesa_attach_and_own_rb(&b->mesa_buffer, BUFFER_BACK_LEFT,
                                           &b->backxrb->Base.Base);
     }

     /*
      * Other renderbuffer (depth, stencil, etc)
      */
     _swrast_add_soft_renderbuffers(&b->mesa_buffer,
                                    GL_FALSE,  /* color */
                                    vis->mesa_visual.haveDepthBuffer,
                                    vis->mesa_visual.haveStencilBuffer,
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index b58b3f3..4300620 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -137,39 +137,39 @@ validate_and_init_renderbuffer_attachment(struct 
gl_framebuffer *fb,


  /**
   * Attach a renderbuffer to a framebuffer.
   * \param bufferName  one of the BUFFER_x tokens
   *
   * This function avoids adding a reference and is therefore intended to be
   * used with a freshly created renderbuffer.
   */
  void
-_mesa_add_renderbuffer_without_ref(struct gl_framebuffer *fb,
+_mesa_attach_and_own_rb(struct gl_framebuffer *fb,
                                     gl_buffer_index bufferName,
                                     struct gl_renderbuffer *rb)
  {
     assert(rb->RefCount == 1);

     validate_and_init_renderbuffer_attachment(fb, bufferName, rb);

     _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer,
                                  NULL);
     fb->Attachment[bufferName].Renderbuffer = rb;
  }

  /**
   * Attach a renderbuffer to a framebuffer.
   * \param bufferName  one of the BUFFER_x tokens
   */
  void
-_mesa_add_renderbuffer(struct gl_framebuffer *fb,
+_mesa_attach_and_reference_rb(struct gl_framebuffer *fb,
                         gl_buffer_index bufferName, struct gl_renderbuffer *rb)
  {
     validate_and_init_renderbuffer_attachment(fb, bufferName, rb);
     _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb);
  }


  /**
   * Remove the named renderbuffer from the given framebuffer.
   * \param bufferName  one of the BUFFER_x tokens
diff --git a/src/mesa/main/renderbuffer.h b/src/mesa/main/renderbuffer.h
index a6f1439..3071e6b 100644
--- a/src/mesa/main/renderbuffer.h
+++ b/src/mesa/main/renderbuffer.h
@@ -40,26 +40,26 @@ struct gl_renderbuffer;
  extern void
  _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name);

  extern struct gl_renderbuffer *
  _mesa_new_renderbuffer(struct gl_context *ctx, GLuint name);

  extern void
  _mesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb);

  extern void
-_mesa_add_renderbuffer_without_ref(struct gl_framebuffer *fb,
+_mesa_attach_and_own_rb(struct gl_framebuffer *fb,
                                     gl_buffer_index bufferName,
                                     struct gl_renderbuffer *rb);

  extern void
-_mesa_add_renderbuffer(struct gl_framebuffer *fb,
+_mesa_attach_and_reference_rb(struct gl_framebuffer *fb,
                         gl_buffer_index bufferName, struct gl_renderbuffer 
*rb);

  extern void
  _mesa_remove_renderbuffer(struct gl_framebuffer *fb,
                            gl_buffer_index bufferName);

  extern void
  _mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr,
                                struct gl_renderbuffer *rb);

diff --git a/src/mesa/state_tracker/st_manager.c 
b/src/mesa/state_tracker/st_manager.c
index a91dc76..a49fb5e 100644
--- a/src/mesa/state_tracker/st_manager.c
+++ b/src/mesa/state_tracker/st_manager.c
@@ -305,35 +305,35 @@ st_framebuffer_add_renderbuffer(struct st_framebuffer 
*stfb,
     }

     if (format == PIPE_FORMAT_NONE)
        return FALSE;

     rb = st_new_renderbuffer_fb(format, stfb->iface->visual->samples, sw);
     if (!rb)
        return FALSE;

     if (idx != BUFFER_DEPTH) {
-      _mesa_add_renderbuffer_without_ref(&stfb->Base, idx, rb);
+      _mesa_attach_and_own_rb(&stfb->Base, idx, rb);
        return TRUE;
     }

     bool rb_ownership_taken = false;
     if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0)) {
-      _mesa_add_renderbuffer_without_ref(&stfb->Base, BUFFER_DEPTH, rb);
+      _mesa_attach_and_own_rb(&stfb->Base, BUFFER_DEPTH, rb);
        rb_ownership_taken = true;
     }

     if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) {
        if (rb_ownership_taken)
-         _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, rb);
+         _mesa_attach_and_reference_rb(&stfb->Base, BUFFER_STENCIL, rb);
        else
-         _mesa_add_renderbuffer_without_ref(&stfb->Base, BUFFER_STENCIL, rb);
+         _mesa_attach_and_own_rb(&stfb->Base, BUFFER_STENCIL, rb);
     }

     return TRUE;
  }

  /**
   * Intialize a struct gl_config from a visual.
   */
  static void
  st_visual_to_context_mode(const struct st_visual *visual,
diff --git a/src/mesa/swrast/s_renderbuffer.c b/src/mesa/swrast/s_renderbuffer.c
index 940c7b7..66a823d 100644
--- a/src/mesa/swrast/s_renderbuffer.c
+++ b/src/mesa/swrast/s_renderbuffer.c
@@ -267,21 +267,21 @@ add_color_renderbuffers(struct gl_context *ctx, struct 
gl_framebuffer *fb,

        rb = ctx->Driver.NewRenderbuffer(ctx, 0);
        if (!rb) {
           _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer");
           return GL_FALSE;
        }

        rb->InternalFormat = GL_RGBA;

        rb->AllocStorage = soft_renderbuffer_storage;
-      _mesa_add_renderbuffer_without_ref(fb, b, rb);
+      _mesa_attach_and_own_rb(fb, b, rb);
     }

     return GL_TRUE;
  }


  /**
   * Add a software-based depth renderbuffer to the given framebuffer.
   * This is a helper routine for device drivers when creating a
   * window system framebuffer (not a user-created render/framebuffer).
@@ -313,21 +313,21 @@ add_depth_renderbuffer(struct gl_context *ctx, struct 
gl_framebuffer *fb,
        rb->InternalFormat = GL_DEPTH_COMPONENT16;
     }
     else if (depthBits <= 24) {
        rb->InternalFormat = GL_DEPTH_COMPONENT24;
     }
     else {
        rb->InternalFormat = GL_DEPTH_COMPONENT32;
     }

     rb->AllocStorage = soft_renderbuffer_storage;
-   _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
+   _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb);

     return GL_TRUE;
  }


  /**
   * Add a software-based stencil renderbuffer to the given framebuffer.
   * This is a helper routine for device drivers when creating a
   * window system framebuffer (not a user-created render/framebuffer).
   * Once this function is called, you can basically forget about this
@@ -351,21 +351,21 @@ add_stencil_renderbuffer(struct gl_context *ctx, struct 
gl_framebuffer *fb,
     rb = _swrast_new_soft_renderbuffer(ctx, 0);
     if (!rb) {
        _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer");
        return GL_FALSE;
     }

     assert(stencilBits <= 8);
     rb->InternalFormat = GL_STENCIL_INDEX8;

     rb->AllocStorage = soft_renderbuffer_storage;
-   _mesa_add_renderbuffer_without_ref(fb, BUFFER_STENCIL, rb);
+   _mesa_attach_and_own_rb(fb, BUFFER_STENCIL, rb);

     return GL_TRUE;
  }


  static GLboolean
  add_depth_stencil_renderbuffer(struct gl_context *ctx,
                                 struct gl_framebuffer *fb)
  {
     struct gl_renderbuffer *rb;
@@ -375,22 +375,22 @@ add_depth_stencil_renderbuffer(struct gl_context *ctx,

     rb = _swrast_new_soft_renderbuffer(ctx, 0);
     if (!rb) {
        _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth+stencil buffer");
        return GL_FALSE;
     }

     rb->InternalFormat = GL_DEPTH_STENCIL;

     rb->AllocStorage = soft_renderbuffer_storage;
-   _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
-   _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
+   _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb);
+   _mesa_attach_and_reference_rb(fb, BUFFER_STENCIL, rb);

     return GL_TRUE;
  }


  /**
   * Add a software-based accumulation renderbuffer to the given framebuffer.
   * This is a helper routine for device drivers when creating a
   * window system framebuffer (not a user-created render/framebuffer).
   * Once this function is called, you can basically forget about this
@@ -413,21 +413,21 @@ add_accum_renderbuffer(struct gl_context *ctx, struct 
gl_framebuffer *fb,
     assert(fb->Attachment[BUFFER_ACCUM].Renderbuffer == NULL);

     rb = _swrast_new_soft_renderbuffer(ctx, 0);
     if (!rb) {
        _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer");
        return GL_FALSE;
     }

     rb->InternalFormat = GL_RGBA16_SNORM;
     rb->AllocStorage = soft_renderbuffer_storage;
-   _mesa_add_renderbuffer_without_ref(fb, BUFFER_ACCUM, rb);
+   _mesa_attach_and_own_rb(fb, BUFFER_ACCUM, rb);

     return GL_TRUE;
  }



  /**
   * Add a software-based aux renderbuffer to the given framebuffer.
   * This is a helper routine for device drivers when creating a
   * window system framebuffer (not a user-created render/framebuffer).
@@ -458,21 +458,21 @@ add_aux_renderbuffers(struct gl_context *ctx, struct 
gl_framebuffer *fb,

        if (!rb) {
           _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer");
           return GL_FALSE;
        }

        assert (colorBits <= 8);
        rb->InternalFormat = GL_RGBA;

        rb->AllocStorage = soft_renderbuffer_storage;
-      _mesa_add_renderbuffer_without_ref(fb, BUFFER_AUX0 + i, rb);
+      _mesa_attach_and_own_rb(fb, BUFFER_AUX0 + i, rb);
     }
     return GL_TRUE;
  }


  /**
   * Create/attach software-based renderbuffers to the given framebuffer.
   * This is a helper routine for device drivers.  Drivers can just as well
   * call the individual _mesa_add_*_renderbuffer() routines directly.
   */


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