On Wed, Apr 12, 2017 at 12:25 PM, Lionel Landwerlin <
[email protected]> wrote:

> On 31/03/17 16:17, Jason Ekstrand wrote:
>
>> Cc: "13.0 17.0" <[email protected]>
>> ---
>>   src/intel/vulkan/anv_blorp.c | 5 +++++
>>   1 file changed, 5 insertions(+)
>>
>> diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c
>> index 72a468a..f26f5e5 100644
>> --- a/src/intel/vulkan/anv_blorp.c
>> +++ b/src/intel/vulkan/anv_blorp.c
>> @@ -690,6 +690,11 @@ void anv_CmdUpdateBuffer(
>>        assert(max_update_size < MAX_SURFACE_DIM * 4);
>>   +   /* We're about to read data that was written from the CPU.  Flush
>> the
>>
> Did you mean GPU?
>

No, I mean CPU.  We copy the data provided by the user into a chunk of the
dynamic state pool and then use blorp to copy it to the buffer specified by
the user.


> +    * texture cache so we don't get anything stale.
>> +    */
>> +   cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALID
>> ATE_BIT;
>>
>
> Why just the texture cache? Should we add data cache + render target?
>

Because we're not writing from the GPU and we're not using image load store.
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