Since the shader code can include them.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
---
src/amd/vulkan/radv_descriptor_set.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/amd/vulkan/radv_descriptor_set.c
b/src/amd/vulkan/radv_descriptor_set.c
index ba5d5eb75e5..c048a4c7f53 100644
--- a/src/amd/vulkan/radv_descriptor_set.c
+++ b/src/amd/vulkan/radv_descriptor_set.c
@@ -214,6 +214,9 @@ VkResult radv_CreatePipelineLayout(
layout->set[set].dynamic_offset_start = dynamic_offset_count;
for (uint32_t b = 0; b < set_layout->binding_count; b++) {
dynamic_offset_count +=
set_layout->binding[b].array_size * set_layout->binding[b].dynamic_offset_count;
+ if (set_layout->binding[b].immutable_samplers_offset)
+ _mesa_sha1_update(&ctx,
radv_immutable_samplers(set_layout, set_layout->binding + b),
+
set_layout->binding[b].array_size * 4 * sizeof(uint32_t));
}
_mesa_sha1_update(&ctx, set_layout->binding,
sizeof(set_layout->binding[0]) *
set_layout->binding_count);
--
2.12.2
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