On Sat, Apr 1, 2017 at 7:16 AM, Grazvydas Ignotas <[email protected]> wrote:

> On Thu, Mar 30, 2017 at 1:22 AM, Jason Ekstrand <[email protected]>
> wrote:
>
>> This can happen for multisampled textures since they are never mipmapped
>> and textureSize(gsampler2DMS*) does not take an LOD parameter.  This
>> fixes a shader validation error in the new Sascha deferredmultisampling
>> demo.
>>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100391
>> Cc: "13.0 17.0" <[email protected]>
>> ---
>>
>
> Tested-by: Grazvydas Ignotas <[email protected]>
>
>
I sent a new patch yesterday that fixes the same bug but doesn't cause GL
to start crashing.
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