On Sat, Apr 1, 2017 at 7:16 AM, Grazvydas Ignotas <[email protected]> wrote:
> On Thu, Mar 30, 2017 at 1:22 AM, Jason Ekstrand <[email protected]> > wrote: > >> This can happen for multisampled textures since they are never mipmapped >> and textureSize(gsampler2DMS*) does not take an LOD parameter. This >> fixes a shader validation error in the new Sascha deferredmultisampling >> demo. >> >> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100391 >> Cc: "13.0 17.0" <[email protected]> >> --- >> > > Tested-by: Grazvydas Ignotas <[email protected]> > > I sent a new patch yesterday that fixes the same bug but doesn't cause GL to start crashing.
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