Since it holds values from 0 to 8, 4 bits will suffice.
Signed-off-by: Gustaw Smolarczyk <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
---
src/mesa/main/ff_fragment_shader.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/ff_fragment_shader.cpp
b/src/mesa/main/ff_fragment_shader.cpp
index d1e89abc08..9b00c36534 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -100,7 +100,7 @@ struct mode_opt {
};
struct state_key {
- GLuint nr_enabled_units:8;
+ GLuint nr_enabled_units:4;
GLuint separate_specular:1;
GLuint fog_mode:2; /**< FOG_x */
GLuint inputs_available:12;
--
2.12.1
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