On 28/03/17 15:39, Ilia Mirkin wrote:
Why can't we just have this on ES as-is? It should support context
flags just fine... that's how e.g. robustness is done there, no? (Note
that ES makes no requirement for EGL - an ES context can be created
with GLX as well, in case it matters.)
Well I guess we can enable it on ES also then. But the bigger question is whether there is a requirement from an extension to enable it on GLX, see patch 1.

Anyone know if the Nvidia or AMD blobs enable this? I was told Feral games might be using this but I'm becoming unsure about that. Either way it could still be useful to enable it via a config option for some games.


On Tue, Mar 28, 2017 at 12:35 AM, Timothy Arceri <[email protected]> wrote:
There ES is no support for now as this requires
EGL_KHR_create_context_no_error to be implemented.
---
  src/mesa/main/extensions_table.h | 1 +
  1 file changed, 1 insertion(+)

diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
index ec71791..4439731 100644
--- a/src/mesa/main/extensions_table.h
+++ b/src/mesa/main/extensions_table.h
@@ -294,20 +294,21 @@ EXT(IBM_texture_mirrored_repeat             , dummy_true

  EXT(INGR_blend_func_separate                , EXT_blend_func_separate         
       , GLL,  x ,  x ,  x , 1999)

  EXT(INTEL_conservative_rasterization        , 
INTEL_conservative_rasterization       ,  x , GLC,  x ,  31, 2013)
  EXT(INTEL_performance_query                 , INTEL_performance_query         
       , GLL, GLC,  x , ES2, 2013)

  EXT(KHR_blend_equation_advanced             , KHR_blend_equation_advanced     
       , GLL, GLC,  x , ES2, 2014)
  EXT(KHR_blend_equation_advanced_coherent    , 
KHR_blend_equation_advanced_coherent   , GLL, GLC,  x , ES2, 2014)
  EXT(KHR_context_flush_control               , dummy_true                      
       , GLL, GLC,  x , ES2, 2014)
  EXT(KHR_debug                               , dummy_true                      
       , GLL, GLC,  11, ES2, 2012)
+EXT(KHR_no_error                            , dummy_true                       
      , GLL, GLC,  x ,  x , 2015)
  EXT(KHR_robust_buffer_access_behavior       , 
ARB_robust_buffer_access_behavior      , GLL, GLC,  x , ES2, 2014)
  EXT(KHR_robustness                          , KHR_robustness                  
       , GLL, GLC,  x , ES2, 2012)
  EXT(KHR_texture_compression_astc_hdr        , 
KHR_texture_compression_astc_hdr       , GLL, GLC,  x , ES2, 2012)
  EXT(KHR_texture_compression_astc_ldr        , 
KHR_texture_compression_astc_ldr       , GLL, GLC,  x , ES2, 2012)
  EXT(KHR_texture_compression_astc_sliced_3d  , 
KHR_texture_compression_astc_sliced_3d , GLL, GLC,  x , ES2, 2015)

  EXT(MESA_pack_invert                        , MESA_pack_invert                
       , GLL, GLC,  x ,  x , 2002)
  EXT(MESA_shader_integer_functions           , MESA_shader_integer_functions   
       , GLL, GLC,  x ,  30, 2016)
  EXT(MESA_texture_signed_rgba                , EXT_texture_snorm               
       , GLL, GLC,  x ,  x , 2009)
  EXT(MESA_window_pos                         , dummy_true                      
       , GLL,  x ,  x ,  x , 2000)
--
2.9.3

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