On Wed, Nov 23, 2011 at 7:25 PM, Ian Romanick <[email protected]> wrote: > Let me paraphrase this a little bit in a way that I think concisely captures > the intention: > > "We need to work really hard to make things work on older hardware." > > I don't think anyone disagrees with that. However, the solutions you have > so far proposed to this problem have said: > > "We need to let anything through whether it will work or not." > > Those are very different things. We can have the first without the second. > I will fight very, very hard to not allow the second in any project with > which I'm associated.
In this specific case, as I understand it, you deliberately want my driver to be less capable for the next release (and you probably already managed to do that for 7.11, though I think 7.10 was okay). What I have so far proposed is: We need to let *some* shaders through whether they will work or not, because the current code is deliberately crippling at least one driver. In order to fix this, some checks should be removed *temporarily* and reestablished when they're more mature, or another workaround should be found before the next release is out. One way or another, no driver should be crippled ever. I know you couldn't care less about anything except your driver, but there are people who care. Marek _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
