On Wed, Nov 23, 2011 at 08:33:00AM -0700, Brian Paul wrote:
> On 11/23/2011 02:34 AM, Yuanhan Liu wrote:
> >+    GLuint element;
> >+    GLfloat vertics[] = {
> 
> minor nit: s/vertics/vertices/
> 
> 
> >+            -1, -1, 0,
> >+             1, -1, 0,
> >+             1,  1, 0,
> >+            -1,  1, 0,
> >+    };
> >+    GLubyte indics[] = {0, 1, 2, 3};
> 
> and s/indics/indices/

Sorry for the typos, will fix it in the next patch.

Thanks,
Yuanhan Liu
> 
> 
> >+
> >+    piglit_require_extension("GL_ARB_vertex_array_object");
> >+
> >+    glClearColor(0, 0, 0, 1);
> >+
> >+    glGenBuffers(1,&vbo);
> >+    glGenBuffers(1,&element);
> >+
> >+    glGenVertexArrays(1,&vao);
> >+    glBindVertexArray(vao);
> >+
> >+    glBindBuffer(GL_ARRAY_BUFFER, vbo);
> >+    glBufferData(GL_ARRAY_BUFFER, sizeof(vertics), vertics, GL_STATIC_DRAW);
> >+    glVertexPointer(3, GL_FLOAT, 0, NULL);
> >+    glEnableClientState(GL_VERTEX_ARRAY);
> >+
> >+    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element);
> >+    glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indics), indics, 
> >GL_STATIC_DRAW);
> >+
> >+    glBindVertexArray(0);
> >+    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
> >+}
> 
> Looks good otherwise.
> 
> Reviewed-by: Brian Paul <[email protected]>
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