If alpha test is enabled and there's no color buffers we still need the fragment shader to emit a color.
Fixes piglit fbo-alphatest-nocolor-ff failures with Gallium drivers. --- src/mesa/main/ff_fragment_shader.cpp | 6 ++++++ 1 files changed, 6 insertions(+), 0 deletions(-) diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index 2ce81fe..3d7947b 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -489,6 +489,12 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) /* _NEW_BUFFERS */ key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers; + /* _NEW_COLOR */ + if (ctx->Color.AlphaEnabled && key->num_draw_buffers == 0) { + /* if alpha test is enabled we need to emit at least one color */ + key->num_draw_buffers = 1; + } + key->inputs_available = (inputs_available & inputs_referenced); /* compute size of state key, ignoring unused texture units */ -- 1.7.3.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev