Thanks Randy!
I believe we might have a few of those left in anv_blorp.c.
Reviewed-by: Lionel Landwerlin <[email protected]>
On 18/03/17 11:07, Xu,Randy wrote:
In anv_CmdClearColorImage, the layer count should be got through
anv_get_layerCount, which handles the VK_REMAINING_ARRAY_LAYERS (~0)
case.
Test: Sample multithreadcmdbuf from LunarG can run without crash
Signed-off-by: Xu,Randy <[email protected]>
---
src/intel/vulkan/anv_blorp.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c
index 1f4fec5..955bb6d 100644
--- a/src/intel/vulkan/anv_blorp.c
+++ b/src/intel/vulkan/anv_blorp.c
@@ -830,7 +830,7 @@ void anv_CmdClearColorImage(
VK_IMAGE_ASPECT_COLOR_BIT, image->tiling);
unsigned base_layer = pRanges[r].baseArrayLayer;
- unsigned layer_count = pRanges[r].layerCount;
+ unsigned layer_count = anv_get_layerCount(image, &pRanges[r]);
for (unsigned i = 0; i < anv_get_levelCount(image, &pRanges[r]); i++) {
const unsigned level = pRanges[r].baseMipLevel + i;
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